Naked Science Forum
General Discussion & Feedback => Just Chat! => Topic started by: Madidus_Scientia on 07/01/2009 15:39:20
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Just wondering, I figure if there's a few of us we could make some sort of unofficial NS channel.
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What is IRC? Drr!
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Internet Relay Chat. It's basically an oldschool chatroom program. Well actually its just a "protocol", and you'll need an IRC client to connect to an IRC server. Sounds slightly complicated, and I guess it is, which is probably why its not popular anymore compared with MSN and Facebook and the like.
Probably the most popular client is mIRC www.mirc.com Although it'll keep bugging you every time you open it to buy it, but you can ignore it.
There's a few opensource ones around but i'm not familiar with them
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IRC is a great way of holding two conversations at once; you and someone else invariably say something at the same time, about two completely different things, but then both have to respond to what the other said, after which, you then get a response to what you said, as does the other person, and so continue your story...
Then imagine what could happen with a lot of active users on a channel...
In practice, it's not quite as bad as that, but there'll usually be several topics/threads of conversation going on at once.
I'll sometimes use them if there's a relevant channel somewhere and I'm looking for a quick answer to something, but then it's also usually possible to set up private sub-channels for one-to-one chats or one-to-many briefings.
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I guess my son will have it as he is a computer nerd. I'll ask him.
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That can happen if it's a really busy channel LeeE, but in general I don't really think its a problem
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IRC is a great way of holding two conversations at once; you and someone else invariably say something at the same time, about two completely different things, but then both have to respond to what the other said, after which, you then get a response to what you said, as does the other person, and so continue your story...
Its a great way for one on one conversation all tho with my typing speed the answer is usually five minutes behind. [:D]
Am I replying to the LeeE of Flightgear fame.If so I am one of the people involved in the 737-300 and 707 models.Gee now that was hard to work out [;D].
Cheers
justaskin
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Justaskin: Heh - yes, I did a few aircraft for FG. Nice work on the 737-300 & 707 [:)]
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Justaskin: Heh - yes, I did a few aircraft for FG. Nice work on the 737-300 & 707 [:)]
Thank you
Didn't think there would be two LeeE's in the universe. [;)]
Used your An225 to learn how to do the animations.Great model.
But with all the nasal stuff now it is way over my head.
Cheers
justaskin
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I initially got in to FG because of the modeling, but then got more interested in the flight dynamics, which was something new. I've been doing 3D stuff for a couple of decades now, so the 3D modeling side is mostly just putting the time in and isn't really challenging, other than trying to optimise the poly-count for real-time rendering. Then I really got into the Flight Control Systems aspect of it, and Nasal is great for that. The trouble is, I've never been interested in cockpits - lol.
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I initially got in to FG because of the modeling, but then got more interested in the flight dynamics, which was something new. I've been doing 3D stuff for a couple of decades now, so the 3D modeling side is mostly just putting the time in and isn't really challenging, other than trying to optimise the poly-count for real-time rendering. Then I really got into the Flight Control Systems aspect of it, and Nasal is great for that. The trouble is, I've never been interested in cockpits - lol.
Yes I like the low poly models they only take a couple of days so you don't get bored with them.
I did some for Durk Talsma's AI stuff but the 737 took almost 6 months and I was glad to see the
back of it in the end.I still don't like the shape around the cockpit windows but try as I might I can't get it right.
Cheers
justaskin
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I wouldn't say that I ever did very low-poly models - heh - more a case of just trying not to use too many. Usually, I'll make the model fairly high poly-count and then manually merge the polys, or re-arrange them to reduce the count. All the auto-reduction tools I've tried tend to be too unpredictable. Re your cockpit windows; if the underlying shape is correct then the problems could be due to the way that phong-shading smooths the polys and deals with the crease angles. The usual way around it is to use more polys in that area. This is easier to do with some 3D software than it is with others though.