0 Members and 1 Guest are viewing this topic.
My goal is to detect the shadows on the model cast by users...
Augmented reality comprises a wide range of different applications, techniques and input/outputdevices. In general it supplements the real environment with additional, virtual information.The spatial augmented reality (SAR), visualizes the virtual content directly on the surface of physicalobjects. The information can appear on arbitrary surfaces or aligned to real 3D objects. Users of thissystem are unconstrained from hardware devices such as head-mounted-displays. Projection-basedspatial displays use front-projection to support multiple users independently. The virtual information ispresented on a wide field-of-view and in high resolution. The shader lamps technique illuminatesdiffuse white objects with multiple projectors, simulating different surface appearances.While interacting with a shader lamps system, users will be casting shadows on the object, destroyingthe intended impression. Compensating these shadows with additional projectors will improve the usability of projection-based spatial displays. The main goal of this thesis is to develop a prototypical shadow elimination algorithm for shader lamps.
"could then be compared with what it should see if there were no shadows and use this to apply compensations"