Loot Boxes, and Adaptive Difficulty
15 April 2021
Presented by Chris Berrow, Leigh Milner.
Production by Chris Berrow.
Chris Berrow and Leigh Milner talk to one of the authors of a new report that looks at "loot boxes" offered witihn some computer games. It says the link between gaming loot boxes and problem gambling is "robustly verified". Plus, EA have patented a new kind of AI that changes how difficult a game is, based on how well you are doing. Stuck at the final boss? That game will help you beat it! But does that spoil the fun?
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