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High frequencies are very directional so they are relatively easy to deal woth whereas low frequencies are omni directional and thus radiate all over the place. This is why a sub woofer can almost be placed anywhere in a room without ewe knowing where the thumping bass is coming from. ....so..in addition to other elemets for which I am sure klevur peeps here will discuss.... I am sure this must have something do with it.
Quote from: neilep on 28/09/2010 19:13:05High frequencies are very directional so they are relatively easy to deal woth whereas low frequencies are omni directional and thus radiate all over the place. This is why a sub woofer can almost be placed anywhere in a room without ewe knowing where the thumping bass is coming from. ....so..in addition to other elemets for which I am sure klevur peeps here will discuss.... I am sure this must have something do with it.That's very true! The LF stuff is more omnidirectional. I'm wondering how it can get through the walls and windows if they are all closed. Sound travels on air wavys, so if there is no way for the air to flow, how does the sound get in?
Sound travels on air wavys, so if there is no way for the air to flow, how does the sound get in?
Shorter wavelengths will propagate through a rigid wall reasonably well if the energy is effectively coupled into the wall (e.g. tap a solid wall with a hammer) but shorter wavelengths in air can't couple much energy into a dense wall.
Quote from: Geezer on 29/09/2010 18:48:58Shorter wavelengths will propagate through a rigid wall reasonably well if the energy is effectively coupled into the wall (e.g. tap a solid wall with a hammer) but shorter wavelengths in air can't couple much energy into a dense wall. Good point! So is there an easy explanation why tapping on a wall with a hammer is so much more effective than blasting high frequency noise at it from a stereo? Does it just have to do with the density of the hammer being so much greater than the density of the air or is there something else at work?
http://en.wikipedia.org/wiki/Anechoic_chamber