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OK, let's try this. It's pretty clear that you want to be dealt a winning hand. It also seems that you have an idea that, having entered the game and played a hand, you can maximise your probability of being dealt a winning hand by not playing the next hand, but choosing another one.So please complete the sentence "in order to maximise the probability of being dealt a winning hand on my second play, I should...."
The reason is simple. Live games do not employ truly random shuffles.
The reason is simple. Live games do not employ truly random shuffles. Cards stick together to some extent, the dealer's fingers are not symmetrical, the cards are collected in groups....in fact in some games the cards are never shuffled but just cut so the hands continue to improve, whereas your beneficiaries have gone to great lengths to show how the online game is completely random.
truly random has no probabilities
Online it is possible to receive 100 aces in 100 hands from using a Y axis.
Quote from: Thebox on 28/07/2015 06:23:26 truly random has no probabilities No, there are still probabilities that can be calculated. Anyway, random what?Quote from: Thebox on 28/07/2015 06:23:26 Online it is possible to receive 100 aces in 100 hands from using a Y axis.Possible is not the same as probable.
Likely and unlikely spring to mind, it is likely after receiving an ace in a live game, that the next hand you will be unlikely to get an ace although not impossible.
x=1/52y=2000/100000they are obviously not equal.
if there were 100000 decks and 2000 top cards were the ace of diamonds, I have a 2000/100000 chance of receiving a top card of the ace of diamonds, I do not believe that is 1/52
Quote from: Thebox on 28/07/2015 18:00:15x=1/52y=2000/100000they are obviously not equal.They are not equal because 2000/100000 is a number you have made up, it is not the true probability in the y direction. We have told you before what it is. Anyway, this is not the crux of your problem, it is the issue of deck skipping and it's effect on probability.Come on old friend, we can't keep going around in circles , you need to provide actual game logs to show whether there is a fault in the RNG, or distribution. The problem does n't lie with probability.
There is no probability to the Y axis, it is ''random'' , where x is not random.