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quote:Physical points have to arrange themselves in triangles on a TV screen. I thought, "How can physical points arrange themselves in 3D space?" They would arrange themselves in tetrahedrons. Two tetrahedrons base to base have lines going in seven directions. When you look at a star, you can see rays going in six or seven different directions, just like you see light spilling out in three directions on a TV screen due to the arrangement of pixels. Old cameras had two rays, which is called a lensing effect. New cameras have three rays, which is not due to the lens, but due to the arrangement of pixels. Stars have six or seven rays, which is just what I would expect since I realized the arrangement of points in space line up in seven directions. In 3D space, one ray might be pointing straight at you so you would not see it. If you see a star with five rays, which is rare, the rays are very clearly defined, since two rays are more or less pointing at you, and the other five are very flat and evenly spaced to your line of sight. Sometimes, on big lights you see rays and the lensing effect. And the number of rays changes depending on when you look. Space has an absolute structure, and the earth is rotating through it. The way to count the rays is to count all the rays on one half of the star or bright light. A bright light in a TV camera has three rays on one half of the light source, and those three rays continue on the other side in the same direction.
quote:Originally posted by QuantumcatOh allright. The colours are pretty, though. In Questacon they had a small exhibition with various different lights and some diffraction glasses to look at them with.Am I dead? Am I alive? I'm both!
quote:Originally posted by SmeggitHow about this explination I found on another forum. The toipc is actually talking abut how higher dimensions interact with our 3. quote:Physical points have to arrange themselves in triangles on a TV screen. I thought, "How can physical points arrange themselves in 3D space?" They would arrange themselves in tetrahedrons. Two tetrahedrons base to base have lines going in seven directions. When you look at a star, you can see rays going in six or seven different directions, just like you see light spilling out in three directions on a TV screen due to the arrangement of pixels. Old cameras had two rays, which is called a lensing effect. New cameras have three rays, which is not due to the lens, but due to the arrangement of pixels. Stars have six or seven rays, which is just what I would expect since I realized the arrangement of points in space line up in seven directions. In 3D space, one ray might be pointing straight at you so you would not see it. If you see a star with five rays, which is rare, the rays are very clearly defined, since two rays are more or less pointing at you, and the other five are very flat and evenly spaced to your line of sight. Sometimes, on big lights you see rays and the lensing effect. And the number of rays changes depending on when you look. Space has an absolute structure, and the earth is rotating through it. The way to count the rays is to count all the rays on one half of the star or bright light. A bright light in a TV camera has three rays on one half of the light source, and those three rays continue on the other side in the same direction.