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  4. How do we measure the energy of a photon?
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How do we measure the energy of a photon?

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Offline CrazyScientist

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Re: How do we measure the energy of a photon?
« Reply #720 on: 22/05/2021 22:26:44 »
Quote from: mxplxxx on 22/05/2021 22:17:33
Quote from: CrazyScientist on 22/05/2021 21:48:53
Quote from: mxplxxx on 22/05/2021 21:28:27
https://1drv.ms/u/s!AkkAzGDByUeBm7gPkFEg2-6nqO_YqA?e=EF4M6K

The image is that of a Sars-Cov-2 (COVID-19) virus as simulated in my 3dVirus (not for sale) program. As far as Bases go, I have included examples only (the virus has thousands of Bases). Each of the nodes displayed is a 3dSystem. It illustrates what I contend, that everything in Reality can be simulated via a 3dSystem.
All physical processes are taking place in time. Without time it's not possible to express changes in the natural environment. Sure, we can discuss what is the nature of time - is it a dimension or just an abstract concept? But we have to use time to describe the physical reality as it is...
Time is not a requirement in most computer programs. If is is required, it is done via a Timer event  or a Wait function. Time in Reality is merely perception (of which we know little) which, in turn, depends on the level of abstraction that the perceiving system exists at.
When you execute any algorythm it runs in time. All lines in a code are being executed in a specific order - and order of events is what specifies a timeline. Commends like "repeat until" or "if/then" need some kind of timeline to work. Without time everything you can get is a static image, but not a working simulation
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Offline CrazyScientist

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Re: How do we measure the energy of a photon?
« Reply #721 on: 22/05/2021 22:36:49 »
Quote
Time in Reality is merely perception (of which we know little) which, in turn, depends on the level of abstraction that the perceiving system exists at

As I said, we can discuss what is the nature of time, but the physical reality IS changing in time. Without time you can't define any measurable change. Do we age in time? Yes we do. Aging is a continuous process, which take place in time. Try to describe the aging process without using the concept of time...
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Re: How do we measure the energy of a photon?
« Reply #722 on: 22/05/2021 22:59:47 »
Quote from: CrazyScientist on 22/05/2021 22:36:49
Try to describe the aging process without using the concept of time...
AS you say, time is a concept, i.e. it is not "Real" (a good reason to suspect Reality is a computer program).  A virus goes through various stages during Replication (e.g. Attachment, Transcription etc.). These are im[plemented via a series of functions in the 3dVirus program. There is no time involved.

ps aging can be described via a series of events.   
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Offline CrazyScientist

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Re: How do we measure the energy of a photon?
« Reply #723 on: 22/05/2021 23:12:32 »
Quote from: mxplxxx on 22/05/2021 22:59:47
Quote from: CrazyScientist on 22/05/2021 22:36:49
Try to describe the aging process without using the concept of time...
AS you say, time is a concept, i.e. it is not "Real" (a good reason to suspect Reality is a computer program).  A virus goes through various stages during Replication (e.g. Attachment, Transcription etc.). These are im[plemented via a series of functions in the 3dVirus program. There is no time involved.

ps aging can be described via a series of events.   
"AS you say, time is a concept, i.e. it is not "Real"" - I didn't say it is or isn't. I said it's a matter of discussion (which has probably more to do with philosophy than actual physics).

"A virus goes through various stages during Replication" - yes and when you describe those stages you define a specific timeline of events: something happening before or after a given stage

"ps aging can be described via a series of events." - yes and series of events is what makes a timeline.

Here's another example - velocity of motion, which is expressed as a distance which is being passed in time - e.g. km/h
« Last Edit: 22/05/2021 23:20:00 by CrazyScientist »
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Re: How do we measure the energy of a photon?
« Reply #724 on: 04/06/2021 01:41:39 »
I have added the Punter system to the 3dRacing App. Its purpose is to simulate a "real" punter, thus giving 3dRacing the ability to run in SetAndForget mode. Punter is the first of four top level systems in 3dRacing. It is followed in sequence by Display, Data and Datastore (the 3D's of 3dAbstractions). Punter runs functions in Display and processes events from Display. Display has no knowledge of Punter. Display runs functions in Data and processes events from Data and so on. Thus, as well as a vertical abstraction hierarchy in 3d Apps, there is a horizontal functional hierarchy. Lower levels have no knowledge of higher levels.

Punter inherits 3dController which inherits 3dPerson which inherits 3dBeing which inherits 3dSystem. Punter gives 3dRacing the ability to be intelligent. All 3d Apps now have this ability. In a "3dPerson" App, the equivalent of Punter is Brain.

The 3dRacing intelligent app looks like this.

3dRacing.App
    inherits 3dIntelligentApp.System
    3dRacing.Star
        inherits 3dStar
    3dRacing.Subsystems
        inherits 3dSubsystems
        Punter.System
            inherits 3dController.System
        Racing.App
            inherits 3dApp.System
            Racing.Display
                inherits 3dDisplay.System
            Racing.Data
                inherits 3dData.System
            Racing.Datastore
                inherits 3dDatastore.System

3dController.System
    inherits 3dPerson.System

3dPerson.System
    inherits 3dBeing.System
    3Person.Star
    3dPerson.Subsystems
        3dBrain.System
        3dBody.System
   
3dPerson.Star controls the overall state of the 3dPerson App. It likely includes  the solar plexus in Reality  (which would be why so many feelings are concentrated in that area).

Brain/body are likely symbiotic in Reality. 3dBrain knows about 3dBody but not vice versa. At startup time, 3dbPerson adds 3dBrain event handlers to 3dBody.

e.g.
Code: [Select]
AddHandler Brain.Touch Body.ProcessTouch
adds an event handler for the Brain Touch event that will cause the Body ProcessTouch function to execute when a Brain Touch event is raised (via
Code: [Select]
RaiseEvent(Brain.Touch).

Punter, Display, Data and Datastore are dimensional in nature. Punter is 4 dimensional (Spacetime) in nature, 3dDisplay is 3 dimensional in nature, 3dData is 2 dimensional in nature and 3dDatastore is 1 dimensional in nature. 3dDatastore is  3dApp memory. It a static class meaning it doesn't need instantiating to operate. Maybe just like our own memory?

Punter/3dBeing contains all time-based/cyclic functions for 3dRacing - which makes it likely that time requires life (3dBeing) to exist. All other functions can be considered to run instantaneously.
« Last Edit: 24/08/2021 00:08:10 by mxplxxx »
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Re: How do we measure the energy of a photon?
« Reply #725 on: 11/08/2021 03:20:13 »
Everything in 3dAbstractions is  a type of 3dSystem.

A 3dSystem is made up of a 3dOuter system containing a 3dInner system and 3dSubsystems. A Solar system, for example, is a type of 3dOuter system and contains a Sun system which is a type of 3dInner system and planets which are types of 3dSubsystems.

3dOuter systems are infinite in nature. A 3dOuter system has a parent and the parent has a parent and so on potentially to infinity. A 3dOuter system also has subsystems and each subsystem has subsystems and so on potentiality to infinity. Systems are 3 dimensional or 2 dimensional in nature. Reality is a 3 dimensional system. In this case a parent is larger in size than its children and a chain of systems will grow exponentially larger. 3dApps are 2 dimensional but can still simulate 3 dimensional systems. In this case the result ill be type of hologram. 

3dInner systems are fully self-contained. The events in top level system have nowhere to go and in Reality may end up as e.g. a black hole or a sun's magnetic field.   

The further up the chain of systems we go, the more abstract the systems become. Conversely the further down the chain of systems we go the more concrete the systems become. There is a relativity of systems here that parallels the relative nature of Reality. A system that does not have a parent is perfectly abstract. A system that does not have subsystems is perfectly concrete.

One of the consequences of the abstract nature of systems is that a parent controls its children via function calls and the children communicate with the parent by raising events. A child has no knowledge of its parent. A function in the parent has been previously nominated as a handler of the event (Addhandler in VB.Net). If this scheme of doing things is present in Reality, it introduces a measure of uncertainty into systems which certainly corresponds with the quantum nature of reality.

If the Earth is our parent in Reality, we may have a much closer relationship with it than we realise.
« Last Edit: 14/08/2021 04:28:06 by mxplxxx »
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Re: How do we measure the energy of a photon?
« Reply #726 on: 25/08/2021 23:01:50 »
The Earth System looks a bit like this:

Earth.System
    Earth.Star
    Earth.Subsystems
        Moon.System
        People.System
        etc.

where: Earth.System is the outer system and Earth.Star is an inner system (i.e. the planet earth). People.System is the 9 or so billion people who inhabit the earth. An individual person interacts with the earth by causing (Rasing) an event which is linked to one or more of the Earth.Star's functions

This is obviously an extraordinarily complex process that would need controlling in practice. How is this control achieved? Via the Brain system of a Person. Instead of interacting directly with the earth, a Person does so via their Brain. i.e. a Brain is a system that simulates a subset of Reality, thus allowing us to interact with Reality in a way that is manageable and scaled to the Person.System's size. More on this later when I will explain how a Brain.System operates in 3dAbstractions.
« Last Edit: 26/08/2021 10:17:13 by mxplxxx »
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Re: How do we measure the energy of a photon?
« Reply #727 on: 26/08/2021 01:58:41 »
Quote from: mxplxxx on 25/08/2021 23:01:50
The Earth System looks a bit like this:

Earth.System
    Earth.Star
    Earth.Subsystems
        Moon.System
        People.System
        etc.

where: Earth.System is the outer system and Earth.Star is an inner system (i.e. the planet earth). People.System is the 9 or so billion people who inhabit the earth. An individual person interacts with the earth by causing (Rasing) an event which is linked to one or more of the Earth.Star's functions

This is obviously an extraordinarily complex process that would need controlling in practice. How is this control achieved? Via the Brain system of a Persom. Instead of interacting directly with the earth, a Person does so via their Brain. i.e. a Brain allows us to interact with a manageable subset of Reality. More on this later when I will explain how a Brain.System operates in 3dAbstractions.
What does this have to do with how we measure the energy of a photon?
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Re: How do we measure the energy of a photon?
« Reply #728 on: 23/11/2021 13:11:13 »
Happy 90000th view to me. Coming soon: How Reality handles Inheritance. Mindaboggaling😊

Actually, coming now.

A Ferrari, a sports car, a car, a vehicle is an inheritance hierarchy.

Does the sun e.g. have an inheritance hierarchy? Very Likely.

The sun is the central (or inner) system in a solar system, The sun will have its own central system (maybe a core system) which will also have its own central system and so on and so on.

This hierarchy of central systems is an inheritance hierarchy: i.e. the sun is a type of core.

This type of hierarchy is applicable to all the systems of Reality.

Actually, it seems to me a central system can be a black hole in which case inheritance hierarchy may reveal the structure of a black hole. And the component systems of the black hole may not necessarily be black holes. This is really speculative on my part:)

All systems in an inheritance hierarchy can interact with each other. It may be possible therefore that a system outside a black hole can interact with one inside. How? - given nothing can escape from a black hole - at least intentionally. Via references maybe (Visual Basic mostly operates on references)  i.e.,. the system inside the black will contain a reference to the system outside the black hole and the system outside the black hole will contain a reference to the system inside the black hole. The two references will interact and, in the process, the original systems are updated. A reference is likely to be some kind of exotic system, yet to be discovered.

This is the mechanism by which inter-system communication/updating is achieved in 3dAbstractions.

It is also likely to be how our brains interact with with Reality (i.e. possibly our brains are full of inheritance hierarchies e.g. the TV concept in the brain may be a type of TV in Reality). Viruses are also likely to interact with cells in this way (makes much more sense than a virus actually entering the cell via a narrow receptor).
« Last Edit: 28/11/2021 11:41:11 by mxplxxx »
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Offline Bored chemist

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Re: How do we measure the energy of a photon?
« Reply #729 on: 23/11/2021 19:52:33 »
Quote from: Origin on 26/08/2021 01:58:41
What does this have to do with how we measure the energy of a photon?
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Re: How do we measure the energy of a photon?
« Reply #730 on: 23/03/2022 08:42:40 »
A 3dSystem is infinite in nature. It can be infinitely large or infinitely small. An infinitely large 3dSystem is often referred to as the Cosmos. This may be the equivalent of the one God of certain religions. An infinitely small 3dSystem is nothing. The space between subsystems is nothing, but is also an infinite number of infinitely small 3dSystems.

The infinite nature of a 3dSystem means the cosmos is simultaneously continuous (or everlasting, timeless, unending etc.) and discontinuous (or cyclic, periodic, timeful, or REAL). This is probably why quantum theory is so weird and why fluid dynamics is applicable to the universe.

A 3dSystem can contain an infinite number of subsystems and, given that 3dSystems are not aware of their parent, as far as the 3dSystem is concerned, it IS a Cosmos. Thus, you appear to be Everything to yourself.
« Last Edit: 24/03/2022 06:36:33 by mxplxxx »
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Re: How do we measure the energy of a photon?
« Reply #731 on: 23/03/2022 12:51:35 »
Quote from: Bored chemist on 23/11/2021 19:52:33
Quote from: Origin on 26/08/2021 01:58:41
What does this have to do with how we measure the energy of a photon?

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Re: How do we measure the energy of a photon?
« Reply #732 on: 26/03/2022 23:44:55 »
Quote from: mxplxxx on 23/11/2021 13:11:13
A Ferrari, a sports car, a car, a vehicle is an inheritance hierarchy.
Big fleas have little fleas
upon their backs to bite 'em
and little fleas have smaller fleas
ut sic ad infinitum
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Re: How do we measure the energy of a photon?
« Reply #733 on: 27/03/2022 00:27:00 »
Quote from: alancalverd on 26/03/2022 23:44:55
Quote from: mxplxxx on 23/11/2021 13:11:13
A Ferrari, a sports car, a car, a vehicle is an inheritance hierarchy.
Big fleas have little fleas
upon their backs to bite 'em
and little fleas have smaller fleas
ut sic ad infinitum

And each flea thinks its own level of existence is the "flea all and end all":)
« Last Edit: 27/03/2022 00:42:06 by mxplxxx »
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Re: How do we measure the energy of a photon?
« Reply #734 on: 30/05/2022 07:54:51 »
Albert Sneppen is an astrophysistist who has proposed a theory whereby global and local weather on the earth are connected.

See https://scienceblog.com/530840/astrophysics-student-finds-link-between-global-warming-and-locally-unstable-weather/?utm_campaign=ScienceBlog.com&utm_medium=email&utm_source=Revue%20newsletter

“For decades, the heat radiation of the early Universe has been studied in the night sky. Researchers use the so-called »angular power spectrum« which tells you how much all parts of the night sky — both locally and globally — are connected. And that is exactly what you want in climate research; a method of examining all scales of climate change at the same time,” Sneppen explains.

This is a consequence of the universe being composed of a single system recursively enclosing an unlimited number of identically constructed subsystems as proposed in 3dAbstractions. You and I are a type of universe. We are abstraction hierarchies whose top level is the universe itself. In other words, global systems, like the earth, control and react to local weather.   

« Last Edit: 30/05/2022 09:12:39 by mxplxxx »
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Re: How do we measure the energy of a photon?
« Reply #735 on: 30/05/2022 09:30:48 »
3dAbstractions is to change to 4dAbstractions in near future, in order to add 4dDriver systems to a 4dApp. So the secondd level abstractions in a 4dApp are Driver, Display, Data and Datastore (hence the 4 D's). BTW they are horizontally abstracted systems, so Driver can conrol Display but not vice versa and so on.  n the same manner, the Sun can control the earth but not vice versa.

A 4dDriver allows any 4dApp to be “driven” by a person system or by an intelligent 3dSystem. So the Punter system in 4dRacing can by driven be a person or by a 4dDriver system, the latter allowing for automatic (Set and Forget) betting.

Similarly, a Car system can be driven by a person or by a 4dDriver system (i.e. self-driven). Allows for simulation of a punter or a car or can be used to actually run a car. VERY modern😊😊😊(bet Boeing wished they had something similar).

BTW a Driver system is set up to control time which makes 4D a very appropriate change. So we have Driver 4D, Display 3D, Data 2D and Datastore 1D. Given that all systems derive from Datastore and Datastore is 1D, it is likely that the Big Bang is the Universes equivalent of Datastore.

So, the physical Universe may be a 4dApp, where

Drivers are time-based 4D life or intelligent 4dApps
Display is the 3D part of the universe
Data is the 2D data structure of the univere
Datastore is the singularity from which the universe sprang (may alo be where universal memories are held)


« Last Edit: 30/05/2022 10:02:09 by mxplxxx »
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Re: How do we measure the energy of a photon?
« Reply #736 on: 30/05/2022 10:15:20 »
All systems in 4Dabstractions inherit a base system; _4dSystem. i.e all systems are a type of _4Dsystem

The same setup is likely to occur for physical systems. i.e the Universe would exist as a top level system and inherit a base system that also inherited by all universal systems.
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Re: How do we measure the energy of a photon?
« Reply #737 on: 30/05/2022 10:51:03 »
Quote from: mxplxxx on 30/05/2022 10:15:20
All systems in 4Dabstractions inherit a base system; _4dSystem. i.e all systems are a type of _4Dsystem

The same setup is likely to occur for physical systems. i.e the Universe would exist as a top level system and inherit a base system that also inherited by all universal systems.
Why do you post this stuff?
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Re: How do we measure the energy of a photon?
« Reply #738 on: 30/05/2022 11:57:24 »
Quote from: mxplxxx on 30/05/2022 10:15:20
inherited by all universal systems.
If it's universal, it can't inherit because it includes all subsystems and therefore already owns whatever they do.
And if it's universal it must be unique, so you can't use the plural.
Not a good idea to use meaningless phrases in a swamp populated by pedantic alligators.
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Re: How do we measure the energy of a photon?
« Reply #739 on: 30/05/2022 12:47:54 »
Quote from: alancalverd on 30/05/2022 11:57:24
Quote from: mxplxxx on 30/05/2022 10:15:20
inherited by all universal systems.
If it's universal, it can't inherit because it includes all subsystems and therefore already owns whatever they do.
And if it's universal it must be unique, so you can't use the plural.
Not a good idea to use meaningless phrases in a swamp populated by pedantic alligators.
How about a billabong populated by casuistic crocodiles. What I meant was all systems belonging to the universe.

A simulation of the Uniiverse in 4dAbstractions starts off with:

Code: [Select]
Namespace Universe

Public Class System
    Inherits _4dSystem

So it is likely that in Reality, a system the equivalent of _4dSystem exists prior to the Universe coming into being.
« Last Edit: 30/05/2022 14:16:16 by mxplxxx »
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