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  4. How close are we from building a virtual universe?
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How close are we from building a virtual universe?

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Re: How close are we from building a virtual universe?
« Reply #180 on: 18/06/2021 05:43:49 »
The Trillion-Transistor Chip That Just Left a Supercomputer in the Dust
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The Cerebras Wafer-Scale Engine is 8.5 inches wide and contains 1.2 trillion transistors. The next biggest chip, the NVIDIA A100 GPU, measures one inch at a time and has only 54 billion transistor. The WSE has made its way into a handful of supercomputing labs, including the National Energy Technology Laboratory. Researchers pitted the chip against a supercomputer in a fluid dynamics simulation and found it to be faster than the supercomputer. The team said that the chip completed a combustion simulation in a power plant approximately 200 times faster.

Joule is the 81st fastest supercomputer in the world, with a price tag of $1.2 billion. The WSE is bigger than the average supercomputer, and it's all about design. The company uses couriers to send and collect documents from other branches and archives across the city. It's like an old-fashioned company doing all its business on paper, but on silicon wafers, and the process takes place within a silicon wafer, not a sheet of paper. The CS-1 is the world's largest supercomputer.

Cerebras has developed a chip that can handle problems small enough to fit on a wafer. The megachip is far more efficient than a traditional supercomputer that needs a ton of traditional chips to be networked. Next-generation chip will have 2,6 trillion transistors, 850,00 cores, and more than double the memory. It still remains to be seen whether wafer-scale computing really does take off, but Cerebras is the first to seriously pursue it.
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Re: How close are we from building a virtual universe?
« Reply #181 on: 18/06/2021 06:16:37 »
Quote from: hamdani yusuf on 18/06/2021 05:37:56
The next problem is the accuracy of the information. Let's start with a non-numeric case, such as finding Waldo in a picture.
Unlike precision, which can be determined without knowing the true value of the information, accuracy cannot be determined without knowing the true value of the information.
Saying that π is more than 0 is accurate because it doesn't contain false information. But saying that it's less than 3.141 is not accurate because it contains false information.
« Last Edit: 19/06/2021 08:10:32 by hamdani yusuf »
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Re: How close are we from building a virtual universe?
« Reply #182 on: 19/06/2021 10:11:48 »
Precision of an information should be considered as the amount of uncertainty that it can remove. Number of bits alone is not adequate.
Here is an example.
  • 2.99999999... ≤ π ≤3.9999999...
  • 3 ≤ π ≤ 4
Many bits in first statement don't  remove more uncertainty compared to fewer bits in the second statement. So, we can't say that the first statement has higher precision than the second, although it contains many more bits. 
« Last Edit: 21/06/2021 08:36:23 by hamdani yusuf »
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Re: How close are we from building a virtual universe?
« Reply #183 on: 21/06/2021 11:02:48 »
The World’s Most Powerful Supercomputer Is Almost Here

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The next generation of computing is on the horizon, and several new machines may just smash all the records...with two nations neck and neck in a race to get there first.

The ENIAC was capable of about 400 FLOPS. FLOPS stands for floating-point operations per second, which basically tells us how many calculations the computer can do per second. This makes measuring FLOPS a way of calculating computing power.

So, the ENIAC was sitting at 400 FLOPS in 1945, and in the ten years it was operational, it may have performed more calculations than all of humanity had up until that point in time—that was the kind of leap digital computing gave us. From that 400 FLOPS we upgraded to 10,000 FLOPS, and then a million, a billion, a trillion, a quadrillion FLOPS. That’s petascale computing, and that’s the level of today’s most powerful supercomputers.

But what’s coming next is exascale computing. That’s zeroes. 1 quintillion operations per second. Exascale computers will be a thousand times better performing than the petascale machines we have now. Or, to put it another way, if you wanted to do the same number of calculations that an exascale computer can do in ONE second...you’d be doing math for over 31 billion years.
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Re: How close are we from building a virtual universe?
« Reply #184 on: 22/06/2021 03:16:37 »
The virtual universe is useless unless it can be expressed into actions in objective reality. 3D printing improves the interface between those two universes.


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Three-dimensional printing promises new opportunities for more sustainable and local production. But does 3D printing make everything better? This film shows how innovation can change the world of goods.

Is the way we make things about to become the next revolution? Traditional manufacturing techniques like milling, casting and gluing could soon be replaced by 3D printing -saving enormous amounts of material and energy. Aircraft maker Airbus is already benefiting from the new manufacturing method. Beginning this year, the A350 airliner will fly with printed door locking shafts. Where previously ten parts had to be installed, today that’s down to just one. It saves a lot of manufacturing steps. And 3D printing can imitate nature's efficient construction processes, something barely possible in conventional manufacturing. Another benefit of the new technology is that components can become significantly lighter and more robust, and material can be saved during production. But the Airbus development team is not yet satisfied. The printed cabin partition in the A350 has become 45 percent lighter thanks to the new structure, but it is complex and expensive to manufacture. It takes 900 hours to print just one partition, a problem that print manufacturers have not yet been able to solve. The technology is already being used in Adidas shoes: The sportswear company says it is currently the world’s largest manufacturer of 3D-printed components. The next step is sustainable materials, such as biological synthetic resins that do not use petroleum and can be liquefied again without loss of quality and are therefore completely recyclable. This documentary sheds light on the diverse uses of 3D printing.
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Re: How close are we from building a virtual universe?
« Reply #185 on: 22/06/2021 06:02:32 »
About as far away as when we first started. As one diode said to the other we have been together for so long and I still don't know you.
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Re: How close are we from building a virtual universe?
« Reply #186 on: 24/06/2021 10:50:05 »
Quote from: hamdani yusuf on 19/06/2021 10:11:48
Precision of an information should be considered as the amount of uncertainty that it can remove. Number of bits alone is not adequate.
Here is an example.
  • 2.99999999... ≤ π ≤3.9999999...
  • 3 ≤ π ≤ 4
Many bits in first statement don't  remove more uncertainty compared to fewer bits in the second statement. So, we can't say that the first statement has higher precision than the second, although it contains many more bits. 
It looks like the equation sign implicitly puts two limits at once, which are low and high limits of the value. When we say that two values are identical,  or exactly the same by definition, we can use  ≡ symbol. But if they are approximately equal, we use ≈ symbol. It means that we acknowledge that there are cases where the difference can't be neglected.

The usage of = symbol then leaves some ambiguity. The values involved in the equation are not necessarily identical, but  the difference between them must be negligible in almost all cases.
« Last Edit: 25/06/2021 11:04:53 by hamdani yusuf »
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Re: How close are we from building a virtual universe?
« Reply #187 on: 26/06/2021 10:14:10 »
https://towardsdatascience.com/cant-access-gpt-3-here-s-gpt-j-its-open-source-cousin-8af86a638b11
Similar to GPT-3, and everyone can use it.

Quote

ARTIFICIAL INTELLIGENCE
Can’t Access GPT-3? Here’s GPT-J — Its Open-Source Cousin
Similar to GPT-3, and everyone can use it.

The AI world was thrilled when OpenAI released the beta API for GPT-3. It gave developers the chance to play with the amazing system and look for new exciting use cases. Yet, OpenAI decided not to open (pun intended) the API to everyone, but only to a selected group of people through a waitlist. If they were worried about the misuse and harmful outcomes, they’d have done the same as with GPT-2: not releasing it to the public at all.
It’s surprising that a company that claims its mission is “to ensure that artificial general intelligence benefits all of humanity” wouldn’t allow people to thoroughly investigate the system. That’s why we should appreciate the work of people like the team behind EleutherAI, a “collective of researchers working to open source AI research.” Because GPT-3 is so popular, they’ve been trying to replicate the versions of the model for everyone to use, aiming at building a system comparable to GPT-3-175B, the AI king. In this article, I’ll talk about EleutherAI and GPT-J, the open-source cousin of GPT-3. Enjoy!
Quote
GPT-J is 30 times smaller than GPT-3-175B. Despite the large difference, GPT-J produces better code, just because it was slightly more optimized to do the task. This implies that optimization towards improving specific abilities could give rise to systems that are way better than GPT-3. And this isn’t limited to coding: we could create for every task, a system that would top GPT-3 with ease. GPT-3 would become a jack of all trades, whereas the specialized systems would be the true masters.
This hypothesis goes in line with the results OpenAI researchers Irene Solaiman and Christy Dennison got from PALMS. They fine-tuned GPT-3 with a small curated dataset to prevent the system from producing biased outputs and got amazing results. In a way, it was an optimization; they specialized GPT-3 to be unbiased — as understood by ethical institutions in the U.S. It seems that GPT-3 isn’t only very powerful, but that a notable amount of power is still latent within, waiting to be exploited by specialization.
« Last Edit: 26/06/2021 11:06:04 by hamdani yusuf »
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Re: How close are we from building a virtual universe?
« Reply #188 on: 29/06/2021 13:11:13 »
Quote from: hamdani yusuf on 26/06/2021 10:14:10
GPT-J is 30 times smaller than GPT-3-175B. Despite the large difference, GPT-J produces better code, just because it was slightly more optimized to do the task. This implies that optimization towards improving specific abilities could give rise to systems that are way better than GPT-3.
It looks like the way to general intelligence is by combining several neural networks trained separately for specific tasks. A dedicated network would be needed to determine which part would be suitable to solve the problem at hand.
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Re: How close are we from building a virtual universe?
« Reply #189 on: 30/06/2021 21:44:21 »
What he's trying to build is basically similar to a virtual universe. Note that this video was uploaded 7 years ago.
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Re: How close are we from building a virtual universe?
« Reply #190 on: 01/07/2021 11:22:31 »
https://www.theverge.com/2021/6/29/22555777/github-openai-ai-tool-autocomplete-code

Quote
GitHub and OpenAI have launched a technical preview of a new AI tool called Copilot, which lives inside the Visual Studio Code editor and autocompletes code snippets.

Copilot does more than just parrot back code it’s seen before, according to GitHub. It instead analyzes the code you’ve already written and generates new matching code, including specific functions that were previously called. Examples on the project’s website include automatically writing the code to import tweets, draw a scatterplot, or grab a Goodreads rating.

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GitHub sees this as an evolution of pair programming, where two coders will work on the same project to catch each others’ mistakes and speed up the development process. With Copilot, one of those coders is virtual.

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Re: How close are we from building a virtual universe?
« Reply #191 on: 02/07/2021 03:45:23 »
https://jrodthoughts.medium.com/objects-that-sound-deepminds-research-show-how-to-combine-vision-and-audio-in-a-single-model-c4051ea21495
Quote

Since we are babies, we intuitively develop the ability to correlate the input from different cognitive sensors such as vision, audio and text. While listening to a symphony we immediately visualize an orchestra or when admiring a landscape painting, our brain associates the visual with specific sounds. The relationships between images, sounds and texts are dictated by connections between different sections of the brain responsible from analyzing specific cognitive input. In that sense, you can say that we are hardwired to learn simultaneously from multiple cognitive signals. Despite the advancements in different deep learning areas such as image, language and sound analysis, most neural networks remain specialized on a single input data type. A few years ago, researchers from Alphabet’s subsidiary DeepMind published a research paper proposing a method that can simultaneously analyze audio and visual inputs and learn the relationships between objects and sounds in a common environment.

« Last Edit: 02/07/2021 03:49:26 by hamdani yusuf »
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Re: How close are we from building a virtual universe?
« Reply #192 on: 04/07/2021 10:25:20 »
Does PlayStation count.
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Re: How close are we from building a virtual universe?
« Reply #193 on: 04/07/2021 13:00:11 »
Quote from: Just thinking on 04/07/2021 10:25:20
Does PlayStation count.
It does help improving the technology and accumulating financial resources for that. Although their main purpose may not be directly correlated.
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Re: How close are we from building a virtual universe?
« Reply #194 on: 04/07/2021 13:03:48 »
Quote from: hamdani yusuf on 04/07/2021 13:00:11
Although their main purpose may not be directly correlated.
What about Xbox.
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Re: How close are we from building a virtual universe?
« Reply #195 on: 04/07/2021 13:12:26 »
Quote from: Just thinking on 04/07/2021 13:03:48
Quote from: hamdani yusuf on 04/07/2021 13:00:11
Although their main purpose may not be directly correlated.
What about Xbox.
Same story.
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Re: How close are we from building a virtual universe?
« Reply #196 on: 04/07/2021 14:09:06 »
Quote from: hamdani yusuf on 04/07/2021 13:12:26
Although their main purpose may not be directly correlated.
I just thought of something. What if we are already in a virtual universe we will have to try and build a real universe.
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Re: How close are we from building a virtual universe?
« Reply #197 on: 04/07/2021 15:12:21 »
Quote from: Just thinking on 04/07/2021 14:09:06
Quote from: hamdani yusuf on 04/07/2021 13:12:26
Although their main purpose may not be directly correlated.
I just thought of something. What if we are already in a virtual universe we will have to try and build a real universe.
As long as we have no reliable way to proof otherwise, it's better for us to assume that we're living in reality. Descartes' Cogito tells us that our own consciousness is the only self evident proof of our existence.
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Re: How close are we from building a virtual universe?
« Reply #198 on: 04/07/2021 15:42:30 »
Quote from: hamdani yusuf on 04/07/2021 15:12:21
As long as we have no reliable way to proof otherwise, it's better for us to assume that we're living in reality. Descartes' Cogito tells us that our own consciousness is the only self evident proof of our existence.
I think it is safe to assume that our consciousness is merely a circuit board plugged into the motherboard that is programmed to make some decisions inside the virtual reality life that we only virtually think we have. I could be wrong but if I am then that would be a falt in the electronics of the virtual reality machine. eg. When I get a headache this can be due to computer overload.
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Re: How close are we from building a virtual universe?
« Reply #199 on: 05/07/2021 05:40:06 »
Quote from: Just thinking on 04/07/2021 15:42:30
I think it is safe to assume that our consciousness is merely a circuit board plugged into the motherboard that is programmed to make some decisions inside the virtual reality life that we only virtually think we have. I could be wrong but if I am then that would be a falt in the electronics of the virtual reality machine. eg. When I get a headache this can be due to computer overload.
I don't think that you are safe thinking that way. Imagine you are a bit drunk on your bed, staring out of your window. You see an asteroid flying right in your direction. You're not sure if it's real or you're just dreaming, or you are just living in a simulation. There's apparently not enough time to determine which one is true.

The best bet is by assuming that it's real, and you should get out as fast as you can. Even if you're wrong, the result would be less detrimental than assuming otherwise.
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