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Geezer you have used 3d max !haven't you ? I know how to use it.
I was asked a question on the radio today that got me thinking; I wasn't totally sure so had to check a maths textbook during the news break!The question - from Julian, thanks - was:"If you took a solid metal cube and drilled circular holes into the faces so that the holes united at the centre, what shape would be formed at the point in the cube's centre where all the drill holes met?"I suggested that this could be thought of, analogously, as the shape at the intersection of 3 cylinders in the x, y and z axes. Initially I thought the product would be a sphere, but a book I found says the result is a curved rhombic dodecahedron, volume given by 8(2-√2)r³, which was the final answer I gave.Have I got this right?Chris
Quote from: chris on 26/11/2009 04:36:20I was asked a question on the radio today that got me thinking; I wasn't totally sure so had to check a maths textbook during the news break!The question - from Julian, thanks - was:"If you took a solid metal cube and drilled circular holes into the faces so that the holes united at the centre, what shape would be formed at the point in the cube's centre where all the drill holes met?"I suggested that this could be thought of, analogously, as the shape at the intersection of 3 cylinders in the x, y and z axes. Initially I thought the product would be a sphere, but a book I found says the result is a curved rhombic dodecahedron, volume given by 8(2-√2)r³, which was the final answer I gave.Have I got this right?ChrisI'm sorry i can't help. I hadn't even heard of one before this thread.So i looked it up; cannot tell you much more though.http://pentachoron.com/polyhedron/Nets/cylinders.pdf
If you need to run motion simulations, here is a link to a free programhttp://www.askoh.com/freecad/index.htmlI've used it quite a bit and found it most helpful. The animations are not exactly photorealistic, but the simulations seem to be spot on.
Heh - RS3D has its own built-in animation system, incorporating skeletons, IK, FK, footsteps, forces, friction and collision detection etc. There are also a couple of plugins available to handle cloth and more advanced physics simulations.
Quote from: LeeE on 29/11/2009 11:58:11Heh - RS3D has its own built-in animation system, incorporating skeletons, IK, FK, footsteps, forces, friction and collision detection etc. There are also a couple of plugins available to handle cloth and more advanced physics simulations.OOOooo! It's probably a bit too spendy for me! I'll take a peek though.hing by hand.