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I meant the eyes of the pilot tell him that the accelerations are the same, the same way as the eyes of drag racers tell the guys in the cars what the difference of accelerations is.
If an array of particles all launch at the same time, with the same acceleration vector, their mutual relative velocities will remain zero so they will remain at the same separation relative to one another. No relative motion = no relativistic effects.
If the initial array was a straight line, then an observer at the launch point will see the line contract in the radial direction, but not in the tangential direction, as they approach c relative to the launch point. Relative motion = relativistic effects.
Quote from: alancalverd on 20/10/2018 10:31:44Thus the entire ship must accelerate as a single entity. There being no change in length, there can be no relative velocity or acceleration between the front and the back of the ship and thus no change in perceived clock rates between observers on the ship. We need to pinpoint those rules.There can be no change in proper length. But there is very much going to be changes in relativistic length.For it to have a proper length, it needs to be stationary in its own frame. I fretted a lot about that one since it seems to be difficult to avoid, but decided it was a mandatory requirement, and that the solution to the problem lies exactly in that requirement.
Thus the entire ship must accelerate as a single entity. There being no change in length, there can be no relative velocity or acceleration between the front and the back of the ship and thus no change in perceived clock rates between observers on the ship.
To drive the points home, my objects will be large and fast, but never with impossible properties like being massless, infinite rigidity, or with instantaneous acceleration
The ship at E will need to to accelerate to .9c instantly...
I don't think eyes can detect acceleration.
Halc: try reading about relativity (Einstein's book https://www.penguinrandomhouse.com/books/297702/relativity-by-albert-einstein/9780143039822 is probably the easiest to read because it was written by a genius rather than someone trying to bask in reflected glory) instead of making it up and getting it wrong.
Have you ever been in an aeroplane, stationary at the end of a runway? The aisle looks perfectly level.Then the plane accelerates down the runway. The aisle looks like it is tilting up towards the front of the plane. But looking out the window, you see that the plane has not rotated yet (ie it hasn't lifted the front wheel off the runway). Your ears can detect the acceleration, and they tell your brain that the direction of "up and down" has shifted, so your brain interprets the aisle as being tilted.
Can my big ship get to its destination quicker because the engines fail to accelerate the occupants along with every other particle?
I have a ship that cannot take stress as I've described. It is 100 light years in length, stopped in Frame F. I want to move it forward by one light hour (about 1.08 billion km) in frame F. How quickly (as measured in F) can I do that? Obviously a tiny object can do it in about an hour at maximum speed.We can't go at maximum speed. If the tail T accelerates to c in an instant, the nose N requires 100 years to get up to that speed and by that time it has moved far further than a lousy light hour. So it seems we want to instantly accelerate T just enough to get the nose of the ship to our destination (100 LY + 1 light hour) in the frame of T, and then instantly accelerate N by the opposite amount to drag the tail up the same distance. Boom. We've moved the desired distance.So let's see, there are 876000 hours in a century, so we want to dilate the distance between the target of N and the current position of T by that factor (876000/875999) which happens at about 452 km/sec. So I instantly accelerate T to 452 km/sec, and then slow down at a steady pace until I stop. That's an average of 226 km/sec, so it takes over 55.3 days to move my ship that far. It cannot be done faster.
Quote from: HalcThe ship at E will need to to accelerate to .9c instantly...Hmmm... A few premises being violated there...
Quote from: HalcI don't think eyes can detect acceleration.But eyes and ears can. And butts certainly can.
Have you ever been in an aeroplane, stationary at the end of a runway? The aisle looks perfectly level.Then the plane accelerates down the runway. The aisle looks like it is tilting up towards the front of the plane.
But looking out the window, you see that the plane has not rotated yet (ie it hasn't lifted the front wheel off the runway). Your ears can detect the acceleration, and they tell your brain that the direction of "up and down" has shifted, so your brain interprets the aisle as being tilted.
Even with your eyes closed, your butt feels the acceleration in your seat. It doesn't take much brains to detect acceleration.But it does take external inputs to distinguish acceleration from the effects of gravity.
Quote from: David Cooper on 26/10/2018 21:41:49Can you combine the two methods? Your way produces a faster time for the front of the ship (by setting it moving sooner), while mine produces a faster trip time for the back of the ship.Did you run the numbers? I don't think any part of the ship gets anywhere faster by your way. It opened my eyes to an unnecessary condition I had been putting on the ship, but I don't think it helps win the race. Not sure.I admit that I have not yet run the numbers for a pure caterpillar movement at say 300 km/sec. Mine moves at an average pace of 226 km/sec, with the middle achieving twice that halfway through the trip. 300 might be too slow, since it needs to add travel time (many days) to the wave propagate time (also days?). Faster one is, the slower the other one is. There must be an optimal point, but I've not plugged the numbers yet.
Can you combine the two methods? Your way produces a faster time for the front of the ship (by setting it moving sooner), while mine produces a faster trip time for the back of the ship.
#include <stdio.h>#include <math.h>#define SpD 86400. // seconds per day#define kmLH 1080000000. // km in a Light hourint main(int ac, char **av){ double factorD, // lorentz factor (down) speedC, // speed as fraction of c speedK, // speed in km/sec speedK10, step, // range limit km/sec tDmov, tDwav; // time in days sscanf(*++av, "%lf", &speedK); sscanf(*++av, "%lf", &speedK10); step = (speedK10-speedK)/10.0; speedK10 += step/3; while (speedK < speedK10) { speedC = speedK / 300000.; // Compute speed as fraction of c factorD = sqrt(1 - speedC * speedC); // Lorentz contraction tDmov = kmLH / speedK / SpD; // Time to move 1 LH at that speed tDwav = 36500 * (1. - factorD); // Wave time: 36500 light day ship len printf("S %.2f T %.14f W %.14f = %.14f \n", speedK, tDmov, tDwav, tDmov+tDwav); speedK += step; } return 0;}
> caterpillar 100 5100S 100.00 T 125.00000000000000 W 0.00202777783209 = 125.00202777783210S 600.00 T 20.83333333333333 W 0.07300007300048 = 20.90633340633381 < Close to my prior solution of 452 km/secS 1100.00 T 11.36363636363636 W 0.24536193580077 = 11.60899829943713S 1600.00 T 7.81250000000000 W 0.51911480262024 = 8.33161480262024S 2100.00 T 5.95238095238095 W 0.89426095483064 = 6.84664190721159S 2600.00 T 4.80769230769231 W 1.37080351890573 = 6.17849582659804S 3100.00 T 4.03225806451613 W 1.94874646653875 = 5.98100453105488S 3600.00 T 3.47222222222222 W 2.62809461481267 = 6.10031683703489S 4100.00 T 3.04878048780488 W 3.40885362640275 = 6.45763411420763S 4600.00 T 2.71739130434783 W 4.29103000981162 = 7.00842131415945S 5100.00 T 2.45098039215686 W 5.27463111963672 = 7.72561151179358
> caterpillar 3135.26 3135.36S 3135.26 T 3.98691017650849 W 1.99333063672691 = 5.98024081323540S 3135.27 T 3.98689746018684 W 1.99334335266144 = 5.98024081284828S 3135.28 T 3.98688474394631 W 1.99335606864054 = 5.98024081258685S 3135.29 T 3.98687202778690 W 1.99336878465611 = 5.98024081244302S 3135.30 T 3.98685931170861 W 1.99338150071221 = 5.98024081242082 <<< Sweet spotS 3135.31 T 3.98684659571143 W 1.99339421680883 = 5.98024081252026S 3135.32 T 3.98683387979536 W 1.99340693295003 = 5.98024081274539S 3135.33 T 3.98682116396041 W 1.99341964912769 = 5.98024081308810S 3135.34 T 3.98680844820657 W 1.99343236534588 = 5.98024081355245S 3135.35 T 3.98679573253385 W 1.99344508160865 = 5.98024081414249S 3135.36 T 3.98678301694223 W 1.99345779791194 = 5.98024081485416
Are you moving a 100 lightyear long ship one lighthour? If so, the back end can in principle move one lighthour in a fraction over an hour (with astronomical energy costs).
You want to get the front end moving as soon as possible, so you need a wave that propagates much more quickly than the speed of light through the length of the ship.
Every other part of the ship should be able to make the trip faster than the front end does,
and I'm envisaging sending out multiple waves from the back end to achieve that (an infinite number of them), each one taking particles to a higher speed than the previous one but taking longer to propagate.
As soon as they reach their required destination, they stop.
The nearer a particle is to the front of the ship, the lower the speed it will be doing when it reaches its destination and has to stop.
If you want the fastest journey time for the ship, the back end will cover the distance in the shortest time and the front end will take the longest. You appear to want the back end to be as slow as the front end overall, but that's a slower average journey time.
The distance travelled will limit the top speed of the front part of the ship, while its rate of acceleration is determined by the length of the ship. If you can work out that relationship, you then have a way to work out how quickly any in-between part of the ship can accelerate because any such point is equivalent to the front end of a shorter ship.
whenever we talk about an inverse acceleration being equal to a distance, or vice versa, their product will equal c2 in conventional units.
Calculating the max acceleration of the nose of my ship turns out to be straightforward. From the opening comments of the Rindler article:Quotewhenever we talk about an inverse acceleration being equal to a distance, or vice versa, their product will equal c2 in conventional units.So c2 is 9e16 (units of meters and seconds), and my ship is 100 light years long, or 9.46e17 meters giving us an acceleration of 0.09513 m/sec² which takes 78 days to move that light hour.Did I do that correctly?? That's 320 km/sec at the end, slower than my 452, which I limited for contraction reasons. Did I exceed some limit in post 20?
Quote from: evan_au on 26/10/2018 22:37:19Quote from: HalcI don't think eyes can detect acceleration.But eyes and ears can. And butts certainly can.The ship is quiet of course. If it accelerates everything perfectly, there's no vibration.
Quote from: Halc OPTo drive the points home, my objects will be large and fast, but never with impossible properties like being massless, infinite rigidity, or with instantaneous accelerationQuote from: HalcThe ship at E will need to to accelerate to .9c instantly...Hmmm... A few premises being violated there...
Edit: There seems to be nothing impossible about near instantaneous acceleration. Many of my examples assume as a limit an acceleration to a desired speed in negligible time. If this is found to violate finite light speed or some other law, kindly post details since it will effect my answers for minimum time to get a big thing somewhere.
We have a born-rigid ship that is 100 light years long, and we wish to move that ship a distance of 1 light-hour (north let's say), with it stopped at either end of the trip. No solution that involves strain on the ship is allowed.
I presumed the ship had to be always stationary in its own frame along its entire length during the whole trip. From this presumption, I computed a trip time of about 55 days in post 37.
David Cooper suggested what has become known as the caterpillar method of moving the ship. The idea is to accelerate the tail quickly to some speed and propagate that acceleration to the front of the ship as the relativistic contraction allows. The faster the speed chosen, the greater the contraction and the slower the 'wave' of acceleration moves to the front of the ship.
The wave always moves faster than light. I found the optimal speed at 3135 km/sec which gives 4 days to move the light-hour and 2 days for the wave to propagate 100 light years for a total trip time of 6 days. I intend to demonstrate that the method only works with infinite acceleration, and thus is a violation of my initial premise. It is effectively like suggesting unobtanium.
The fatal discovery:So what if I consider the situation in the frame halfway between the two frames described above? Which way does the wave move then?? Turns out it doesn't. The ship is partially contracted when 'parked', but moving south with the space station, and identically contracted when moving north at the same speed but opposite direction. The solution only works because the ship instantaneously (in that frame) changes direction without ever changing speed. If it took a millisecond to do this, then for that millisecond, it would be longer that it is before and after, and it would shatter.
But why can't I accelerate over a minute to 3135 km/sec, still using the wave method?This was the obvious solution for a while. OK, so the trip takes a minute longer. No problem. But it doesn't work.I tried to optimize the trip by doing several smaller waves. Accelerate to 500 km/sec. The smaller speed difference lets the wave move at a larger speed, and it takes less than 2 days to get to the front. Then, a few minutes later, initiate another wave like that. Send about 20 waves like that, each getting to the front in less than a day, and the ship now gets a total speed of 10000 km/sec and the time to move is reduced to 1.3 days. Total less than 2 days, right? Wrong! It is not obvious until you look at it in the other frames and realize the same waves move the opposite way and are thus arranged in the opposite order. Any gradual acceleration results in compression of that acceleration until singularities occur.
Since finite acceleration can be integrated as a series of small step speed-changes, that finite acceleration would become infinite at some point along the line, so the limit of the acceleration is one where that singularity occurs forward of the front of the ship, and that's the solution posted in post 37.
Quote from: HalcWe have a born-rigid ship that is 100 light years long, and we wish to move that ship a distance of 1 light-hour (north let's say), with it stopped at either end of the trip. No solution that involves strain on the ship is allowed.You have to allow some strain on it to accelerate it because of length contraction - there's no possible way to accelerate it at all without strain.
What we have to avoid though is any move that leaves atoms sitting the wrong distance apart such that they are free to cause crumples or rips, but we are allowed to move an atom in such a way that the forces are very strong while we're accelerating it just so long as when we stop accelerating it it will be able to sit comfortably where we put it at the speed we've set it to.
With the caterpillar method, we take the atom at the tail end and accelerate it towards the atom ahead of it, but we don't let it go until we've accelerated the next atom to the same speed, by which time the forces between them are back to comfortable levels
(such that they will sit that distance apart naturally), and we delay the start of that second atom's acceleration so that they end up the right distance apart when we've let go of them both.
The practicality of doing this is close to zero,
QuoteI presumed the ship had to be always stationary in its own frame along its entire length during the whole trip. From this presumption, I computed a trip time of about 55 days in post 20.By the way, I never understood the full details of your method, so I just assumed that you know what you're doing with the maths (and continue to make that assumption).
I presumed the ship had to be always stationary in its own frame along its entire length during the whole trip. From this presumption, I computed a trip time of about 55 days in post 20.
I wouldn't be surprised if you're the only person here who understands it.
Perhaps it could be made easier to understand and discuss if the lightyears aspect was removed to cut it down to a better size. If we just work in units of d (distance), then the length of the ship can be 100d and the move can be d.
We can then imagine a ship of 100 atoms in length all ending up one atom further along from where they started.
That would make it easier to discuss what happens in a way that can be visualised easily, and which could be simulated too with JavaScript to provide a moving diagram of the action governed by the relevant maths.
Quote from: HalcDavid Cooper suggested what has become known as the caterpillar method of moving the ship. The idea is to accelerate the tail quickly to some speed and propagate that acceleration to the front of the ship as the relativistic contraction allows. The faster the speed chosen, the greater the contraction and the slower the 'wave' of acceleration moves to the front of the ship.That's right, because you can accelerate the particle ahead sooner as the space between them will be bigger at the target speed than for a higher speed, but you can then follow it up with another wave of acceleration to take the atoms to a higher speed, and you can do that for all possible speeds with a different wave for each.
Quote from: HalcThe fatal discovery:So what if I consider the situation in the frame halfway between the two frames described above? Which way does the wave move then?? Turns out it doesn't. The ship is partially contracted when 'parked', but moving south with the space station, and identically contracted when moving north at the same speed but opposite direction. The solution only works because the ship instantaneously (in that frame) changes direction without ever changing speed. If it took a millisecond to do this, then for that millisecond, it would be longer that it is before and after, and it would shatter.If you pick the frame half way in between, you start with the whole ship moving south and end up with the whole ship moving south at the end, but it will have spent some of its time moving north, and in this frame the whole ship will suddenly be moving north at the same time, then it will suddenly be moving south again some time later. The contraction will be the same for both directions of travel through this frame, so it's easy for the whole ship to make these accelerations simultaneously in this frame.
If you're going to make the change in speed from one direction to the other take a millisecond, then you will have extreme forces applying during that moment trying to extend the ship, but these are no different from the forces that you have to handle on an atom-by-atom basis when looking at it from the other frames
because when you accelerate the end atom towards the one ahead of it, you are sending it towards an atom which is for most of that time applying a force to try to stop the accelerated atom from moving that way, and that opposing force will strengthen as they get closer together. That opposition of forces is only removed when you start accelerate the second atom up to the right speed for the two to sit comfortably together at their new separation distance.
Some of the energy we're putting into the first atom will be transferred to the second atom
but if we're accelerating the first atom to a speed close to c, the second atom doesn't have much time to respond to this before we start to move it anyway
Quote from: HalcBut why can't I accelerate over a minute to 3135 km/sec, still using the wave method?This was the obvious solution for a while. OK, so the trip takes a minute longer. No problem. But it doesn't work.I tried to optimize the trip by doing several smaller waves. Accelerate to 500 km/sec. The smaller speed difference lets the wave move at a larger speed, and it takes less than 2 days to get to the front. Then, a few minutes later, initiate another wave like that. Send about 20 waves like that, each getting to the front in less than a day, and the ship now gets a total speed of 10000 km/sec and the time to move is reduced to 1.3 days. Total less than 2 days, right? Wrong! It is not obvious until you look at it in the other frames and realize the same waves move the opposite way and are thus arranged in the opposite order. Any gradual acceleration results in compression of that acceleration until singularities occur.If something works in one frame, it has to be compatible with all other frames. If that wasn't the case, relativity would break.
Consider just two waves. We have one where we accelerate atoms nearly to c, but we have a second wave where we accelerate them to 0.5c. The latter acceleration will propagate from atom to atom at a higher speed than the former, with both propagating at speeds higher than c, but these things are fully possible in the frame of reference in which the starting speed is zero.
This must be compatible with the other frames that you're considering. In the frame moving at nearly c, we see what looks like a deceleration of the atoms from nearly -c to zero, and because we're uncontracting the ship from the point of view of this frame, we see the wave move from the front of the ship to the back. There's no problem there.
I still think that the fastest way to move the front of the ship to its destination will involve the caterpillar method with an infinite number of waves moving at different speeds so as to maximise the acceleration of the leading atom, but I don't know how to handle the maths for combining all those waves.
In the frame moving at nearly c, we see what looks like a deceleration of the atoms from nearly -c to zero, and because we're uncontracting the ship from the point of view of this frame, we see the wave move from the front of the ship to the back. There' no problem there.