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I don't understand your point at all. Of course its possible, at least mathematically, and this is a mathematical exercise after all, not an engineering one. I'm not really concerned about accelerating individual atoms. I consider the object to be a homogeneous rod, perhaps with length marks along it.
'When we stop accelerating' is a frame dependent thing.
The fault in the description was that it posited zero time for the acceleration, and that is unreasonable. It can be done over a finite time to give finite acceleration, but the interval of time to do it shortens as the wave moves forward, and it shortens to zero before it gets to the other end of the object.
I presumed the ship had to be always stationary in its own frame along its entire length during the whole trip.
The 55 day thing required 2 steps.Step 1: Compute the exact speed of the ship. There are two ways to do this.1A: Use a lorentz conversion to compute the speed the universe would need to go to get it the 100 LY distance to contract by a light hour. That gives me the speed the object needs to go (~452 km/sec).
QuoteWe can then imagine a ship of 100 atoms in length all ending up one atom further along from where they started.Yea, but who can relate to the bazillionth of a second it takes to do that? The relativity isn't going to be apparent.
We can then imagine a ship of 100 atoms in length all ending up one atom further along from where they started.
I can have length-marks on my object, which seems to serve the same purpose as your discreet atoms, but I found no need to refer to them to compute the times required by the various methods, or to demonstrate that the caterpillar method doesn't work at all.
I twas trying to do that, finding a faster way by using multiple waves. It doesn't work. The waves catch up to each other, which wasn't at all obvious at first.
So I find it unreasonable to say that since it happens in zero time that one can get from one speed to another speed without hitting the speeds in between.Avoiding the length contraction by doing the acceleration 'while God blinks' so to speak seems a cheat.
These forces do not exist when doing it over a millisecond, atom by atom. At no point are two atoms in a stressful arrangement. The argument would indeed have merit if this temporary force existed, but it doesn't. I showed that it doesn't. Two atoms cannot exert a force during a pair of event separated in a space-like manner.
Well, no. It sort of works exactly because this doesn't happen. Acceleration of an atom doesn't result in any force against its unaccelerated neighbor. What does this is displacement, and displacement takes time. For it to put a force on the neighbor would be to have a causal effect at greater than light speed, which cannot happen.
Your approach is also on the discreet atomic level rather than the homogeneous mathemeatical level, but if we model the 'ship' as a series of discreet points that are accelerated individually, then there really is no length of the object, just spacings between the atoms which are to be ignored for the duration that a force is applied to them. If we allow that, even for a shorter duration than the speed of light between adjacent atoms, then the length of the object seems meaningless. The rules are to be ignored while we briefly take tongs to each atom in turn and change its velocity.
It apparently doesn't work in any frame, but it isn't so intuitive in say the initial rest frame. The one (middle) frame just made it real obvious why it didn't work, and yes, per relativity, the other frame thus must also not work.
QuoteConsider just two waves. We have one where we accelerate atoms nearly to c, but we have a second wave where we accelerate them to 0.5c. The latter acceleration will propagate from atom to atom at a higher speed than the former, with both propagating at speeds higher than c, but these things are fully possible in the frame of reference in which the starting speed is zero.No, they're not possible in that (or any) frame. It just wasn't initially obvious to either of us. It became more apparent when I started to attempt optimizations and was running into so much trouble.
Consider just two waves. We have one where we accelerate atoms nearly to c, but we have a second wave where we accelerate them to 0.5c. The latter acceleration will propagate from atom to atom at a higher speed than the former, with both propagating at speeds higher than c, but these things are fully possible in the frame of reference in which the starting speed is zero.
Quote from: Halc on 03/03/2019 00:10:08I don't understand your point at all. Of course its possible, at least mathematically, and this is a mathematical exercise after all, not an engineering one. I'm not really concerned about accelerating individual atoms. I consider the object to be a homogeneous rod, perhaps with length marks along it.If you have a "ship" made of only two atoms and you accelerate them (in any direction), the amount of force each receives from the other will vary momentarily and will only settle down when you stop accelerating them.
That is stress on a two-atom "ship" - it's unavoidable. If you want to avoid all stress, you can't accelerate it. The two atoms are both applying forces to each other, and if you move them a little, those forces are momentarily being applied in the wrong direction.
This creates a problem for us though, because if we are allowed to have some stress, how can we limit it? We could just have the whole ship accelerate to a fraction under c and maintain that speed for a fraction over one hour, then stop the whole ship in an instant, and all we need to do is hold each atom in place so that the ship can't contract in length.
It's only if we let go of them at any point during that year that the ship will be able to contract and will rip itself into fragments
although by moving it at nearly c, that hour gets converted into such a short time that no contraction may occur, meaning that by the time we've stopped it again, the whole ship is completely undamaged.
QuoteThe fault in the description was that it posited zero time for the acceleration, and that is unreasonable. It can be done over a finite time to give finite acceleration, but the interval of time to do it shortens as the wave moves forward, and it shortens to zero before it gets to the other end of the object.How can it shorten to zero?
Why can't you just start accelerating each particle sooner than the one behind it and have the propagation of the wave accelerate to accommodate this?
QuoteI presumed the ship had to be always stationary in its own frame along its entire length during the whole trip.I don't see how it would be possible for it to be stationary in its own frame when it has parts moving at different speeds, other than by being stationary on average in one frame (which will always be the case no matter what you do).
QuoteThe 55 day thing required 2 steps.Step 1: Compute the exact speed of the ship. There are two ways to do this.1A: Use a lorentz conversion to compute the speed the universe would need to go to get it the 100 LY distance to contract by a light hour. That gives me the speed the object needs to go (~452 km/sec).I don't understand why this should be the speed of the ship. If you have a constant acceleration for the front end of the ship, what's the back end doing?
What are the speeds of the front and back ends of the ship at 0, 5, 10, ... 45, 50, 55 years into the trip (or use some other time gap if you've already got a similar set of numbers). This would make it possible for other people to visualise how your ship is moving.
You can contain all the action on the top of a desk. Light only moves about 30cm in the tick of a 1 gigahertz processor, and an object 30cm long moving at 0.866c will be contracted to 15cm in length. there's no need to go big to illustrate relativity. But if you want to, you can spread the 100 atoms out over a hundred lightyears and have them sit comfortably a lightyear apart.
What matters is that you find ways to provide an illustration of what different parts of the ship are doing - what speeds they're moving at and when. In the absence of diagrams, that needs a table.
Quote from: HalcSo I find it unreasonable to say that since it happens in zero time that one can get from one speed to another speed without hitting the speeds in between.Avoiding the length contraction by doing the acceleration 'while God blinks' so to speak seems a cheat.It isn't cheating - we can make the acceleration take a finite time longer than zero and still not have to worry about the length contraction because it's so quick that the particles have no chance to respond to the momentary contraction forces.
As soon as you move one atom towards another, you run it into a strengthening force from the other atom, but you also sent ahead a strengthening force toward the other atom which will propagate towards it at c, and that may start to accelerate the next atom before we start trying to accelerate it directly.
If you accelerate a ship and the length changes, you necessarily have different parts of it moving at different speeds and different length contractions applying to it in different places
so how are you going to stop that reaching the level of individual pairs of atoms? You can't do it on a whole-ship basis, and any other basis in between uses arbitrary divides.
Quote from: Halc[The finite-acceleration wave method] apparently doesn't work in any frame, but it isn't so intuitive in say the initial rest frame. The one (middle) frame just made it real obvious why it didn't work, and yes, per relativity, the other frame thus must also not work.I see it working in all frames.
[The finite-acceleration wave method] apparently doesn't work in any frame, but it isn't so intuitive in say the initial rest frame. The one (middle) frame just made it real obvious why it didn't work, and yes, per relativity, the other frame thus must also not work.
The other atom will not notice the acceleration of the first before it too is accelerated.
QuoteWe could just have the whole ship accelerate to a fraction under c and maintain that speed for a fraction over one hour, then stop the whole ship in an instant, and all we need to do is hold each atom in place so that the ship can't contract in length.That violates Born rigidity. The wave thing does not, but a finite wave much change form as it moves, which wasn't apparent to either of us at first. Holding each atom at an unnatural separation from its neighbor for an hour (using the unlimited force with which we've endowed our propulsion) would work, but it would be stress. The whole thing would be under massive tension stress, balanced mostly except near the ends.
We could just have the whole ship accelerate to a fraction under c and maintain that speed for a fraction over one hour, then stop the whole ship in an instant, and all we need to do is hold each atom in place so that the ship can't contract in length.
Anyway, the wave doesn't shorten to zero size. Rather the opposite. Any non-infinite acceleration propagates at a rate that approaches infinite speed since it is made up of acceleration quanta that approach infinitely small speed changes, and yet the aggregate speed of the wave must be much less, a contradiction.
QuoteQuoteI presumed the ship had to be always stationary in its own frame along its entire length during the whole trip.I don't see how it would be possible for it to be stationary in its own frame when it has parts moving at different speeds, other than by being stationary on average in one frame (which will always be the case no matter what you do).But it is. In its own frame, no part is moving at a different speed than any other part. They're all stopped in fact. Not true of the infinite-acceleration wave, but that involves discontinuities.
QuoteI don't understand why this should be the speed of the ship. If you have a constant acceleration for the front end of the ship, what's the back end doing?Constant acceleration to the same speed as the front. It takes less time for the back to do this since it accelerates harder.
I don't understand why this should be the speed of the ship. If you have a constant acceleration for the front end of the ship, what's the back end doing?
QuoteWhat are the speeds of the front and back ends of the ship at 0, 5, 10, ... 45, 50, 55 years into the trip (or use some other time gap if you've already got a similar set of numbers). This would make it possible for other people to visualise how your ship is moving.Speed of the rear (km/sec) is 452, 411, 370 ... 82, 41, 0. Speed of the front is those same numbers, but in reverse. The 452 figure is just after the high acceleration finishes after say one minute, and one minute before the front decelerates hard to 0.
For points other than the front or the rear, the peak speed is reached at a proportional time relative to the distance from the rear. So a point an 11th of the way forward will reach peak speed in 5 days and ramp evenly down from there. The midpoint will accelerate constantly for half the time and decelerate constantly for the other half.
QuoteI see it working in all frames.Then you're not thinking it through. You don't show how you arrive at this conclusion, so I have a hard time pointing out where it fails.
I see it working in all frames.
With the ship travelling at just a fraction under c, the time of one hour for us would to that ship appear to be an infinitesimal moment
It may be that trying to describe it as waves is limiting the ability to represent what can actually be done.
In its own frame, no part is moving at a different speed than any other part. They're all stopped in fact. Not true of the infinite-acceleration wave, but that involves discontinuities.
unless you're using some weird kind of frame which pretends that they're all moving at the same speed by being a mixture of a long series of real frames.
If you're doing that, then you're going to get into horrific mathematical complications which will make it very hard to work out what's going on, not least because the speed of light relative to each part (in the direction of travel) is different in real frames.
If you have the back end accelerating harder, it must be moving faster than the front end.
It's only when you stop the acceleration that the two ends of the ship can settle to moving at the same speed (after a bit of compression while the extra momentum form the tail end is shared out with the front).
So, you start the process by instantly having the rear part move at 452
but you immediately begin to decelerate it while you accelerate the front part gradually. By the half way point, the whole ship will be moving at the same speed.
but at all other times, different parts are moving at different speeds and will be differently contracted. Have I understood that correctly?
Quote from: HalcFor points other than the front or the rear, the peak speed is reached at a proportional time relative to the distance from the rear. So a point an 11th of the way forward will reach peak speed in 5 days and ramp evenly down from there. The midpoint will accelerate constantly for half the time and decelerate constantly for the other half.What happens to the length of your ship through the course of this process?
The initial acceleration of the rear part will lead it to want to be contracted, while the contraction required for the rest goes down for each section all the way to the front. By the end of the process, the opposite occurs, so the length is the same at the end as it was at the start, except that when it started, the sudden acceleration of the tail from 0 to 452 made it the wrong length for a moment (so it was too long for the atom-to-atom separation distances to be comfortable).
Half way through the process, I'm imagining the whole ship moving at the same speed (226).
The ship should be at its shortest length at this point because the speed of the front has caught up with the speed of the rear, and from now on it will lengthen out again.
I arrive at that conclusion because I can see the back end being able to accelerate up to a fraction under c where it can all concertina up into almost a 2D object,
and I can see the potential for everything ahead of the 2D compression zone to move forward a little before that 2D compression zone catches up with it, and this delays the formation of the 2D compression zone a bit because the second last atom will move forwards a bit while the rearmost atom closes in on it.
I realise now that the limit of this though ends up being the case where the rearmost atom doesn't actually close in on the one ahead of it at all because the one in front is moving at the same speed, as is the one ahead of that, and all the way to the front,
so we end up with the whole thing moving at next to c, and it's stable in transit because its functionality is slowed to a halt. This works at the highest speed, and it works at the lowest speed, but there may be some speeds in between where it breaks.
Quote from: David Cooper on 04/03/2019 22:41:42With the ship travelling at just a fraction under c, the time of one hour for us would to that ship appear to be an infinitesimal momentNot sure why you're considering this case since at that speed, it takes the wave almost 100 years to get to the other end. Hardly an optimal solution.
Quoteunless you're using some weird kind of frame which pretends that they're all moving at the same speed by being a mixture of a long series of real frames.It is a standard accelerating reference frame.
Different stationary points in space accelerate at different rates in such a frame, and the reference frame is bounded by an event horizon to the rear, beyond which events are not part of the frame at all. The object cannot extend beyond that event horizon, at least not while remaining Born rigid.I learned a bit about general relativity when researching this topic.
If we stop the acceleration all at once in the object's frame, then there is nothing to settle and no extra compression or momentum to deal with. The object is already stopped in its own frame (and always has been), so nothing needs to be fixed.
QuoteI arrive at that conclusion because I can see the back end being able to accelerate up to a fraction under c where it can all concertina up into almost a 2D object,Well, the rear of the ship does that quickly as you say, but it takes well over 100 years for the whole thing to compress to a 2D object like that.
The front is accelerating at about 0.3 m/sec per hour, so it takes a wicked long time to get the front up to enough speed to consider the object compressed to negligible length. The front cannot accelerate faster. It is a function of the proper length of the object and has nothing to do with the power we're applying to the thrust.
QuoteI realise now that the limit of this though ends up being the case where the rearmost atom doesn't actually close in on the one ahead of it at all because the one in front is moving at the same speed, as is the one ahead of that, and all the way to the front, During accleration, the atoms behind are always faster than the ones ahead of them since they are accelerating harder.
I accelerate each piece enough so the accelerating rear-most piece stays the same proper distance from it at all times.
I wasn't doing it with a wave, but with the whole ship being accelerated to a fraction under c at the same time. The whole thing can then travel for an hour and it won't have time to contract significantly because it's functionality is practically halted by its high speed of travel, so when you halt it an hour later, it is still almost the same length as when it started and will make an infinitesimal correction in an infinitesimal amount of time to get back to full length. No damage done.
This is the fastest way in principle to move objects, including long ones, and it's a lot less interesting than what I was hoping to find.
QuoteIt is a standard accelerating reference frame.That is why I had trouble working out what you were doing - I assumed you would be using real frames rather than contrived ones in which the speed is claimed to be the same relative to each part of the ship while in the real universe it varies.
It is a standard accelerating reference frame.
If you're allowed to use such contrived frames, you can design some really warped ones to cover all the action in any caterpillar solution too and assert that the entire ship is stationary in the ship's frame at all times, though clearly you want to stick to the particular contrived frames used that are accepted in GR, so that's fair enough as an exercise.
Well, now I can see why you're aiming for that specific kind of solution, and if your requirement is to have the whole ship stationary in an officially recognised GR frame
QuoteIf we stop the acceleration all at once in the object's frame, then there is nothing to settle and no extra compression or momentum to deal with. The object is already stopped in its own frame (and always has been), so nothing needs to be fixed.Except that you have the back end instantly moving at 452 without any time for it to contract to a comfortable length (as observed from the inertial frame in which the journey begins with the whole ship at rest).
We aren't worried about compressing the whole ship. The point of the caterpillar method is that we should be able to move the entire ship using your method as a starting point, but add in the caterpillar compression to the rear to reduce journey time for the rear while still delivering the front end to its destination in 55 days.
I can see that there will be a limit to the speed you can get the front end up to under this rule (of not leaving the atoms at uncomfortable separations for any extended length of time), and your method may well have identified that limit for the caterpillar method too
Fair enough, but you can certainly move the rear faster than that while still following that rule, so the only thing stopping you doing that is your desire to stick to a GR-approved frame in which the whole ship is stationary.
We have three categories with different rules applying, and you have identified the fastest method for the category with the greatest constraints on what's allowed (although you may have to adjust the way you start the back end moving, because for shorter ships you're going to have trouble with an instant acceleration to high speed where the lack of contraction on it is wrong), while I've identified the fastest method for the category with the least constraints. The remaining category is the one in between in which the tail compresses to nearly 2D while the front end may move at the same speed as in your accelerated frame method.
so the main remaining interest for me is whether that limit should apply to the front end or if it can accelerate faster due to the compression of the back end. The back end needn't immediately compress to nearly 2D though, because the particle ahead can accelerate early to enable the one ahead of it to accelerate early, and this chain of early accelerations will propagate all the way along the ship, potentially allowing the front end to move a bit faster than in your case.
In the original frame, it is held at its full length for an hour while it should have contracted to say a 1000th that length. Damage is very much done.
Are you claiming that accelerated reference frames are less real?
Sure, they have different properties than inertial or rotating frames, but they're all equally natural. Per the equivalence principle, you live in such a frame, and there is no avoiding it. Everything the object is doing in my descriptions also happens to you and more rigid things like buildings and such.
The back end is stopped in the ship's frame, as is all the rest of it. It is perhaps moving at 452 after the first moment in the initial frame, but that isn't the object's frame. No, you cannot simultaneously cease acceleration of all of the object's parts in that frame. It would indeed break.
I was looking for such a solution. It seems that it doesn't exist. I invite you to make a description of how that would work, or in particular, how you would get the speed of any part of the object over 452 km/sec without overshooting your destination.
The caterpillar method used a singularity to make contraction computation undefined, thus allowing it to use a higher speed.
How are you going to stop the rear if you get it up to such a speed? That was the part I couldn't solve.
I encourage investigation of such a solution. The wave thing worked best at around 3150 km/sec, hardly a speed worthy of massive contraction, but it sure got the job done a lot faster than 55 days. But it only worked with that singularity, not if you approached it.
In the original frame, that hour isn't enough to contract the object by 1000th, never mind to 1000th of the initial length. The functionality of the ship is practically halted.
Quote from: HalcAre you claiming that accelerated reference frames are less real?Of course they're less real. Take a rotating frame as an example of a fake frame.
Imagine that you're in a space station made of a rotating ring designed to produce artificial gravity. You have a series of clocks round the ring which you want to synchronise, so you synchronise the first pair, then the next (meaning one of the first pair plus the next clock round from there), then the next, and so on all the way round to the start. Have you got a frame for the whole ring in which there's a single unified moment?
No - you can see it break catastrophically between the first and last clock. It breaks because the speed of light across each clock is different relative to that clock in opposite directions round the ring.
Rotating frames are bogus. We know from such rings that the actual speed of light relative to objects varies in different directions, and that's a crucial piece of knowledge which must be applied to everything else.
In an accelerated frame where an object is actually accelerating through space, we know that the speed of light relative to different parts is not the same, so the frame provides a distorted representation of reality.
With inertial frames too, we know that one of them must be a true representation of reality (because it provides the correct speeds for light relative to an object in every direction)
In 4D models, light must actually travel at zero speed because it has no option other than to reduce all the paths it follows to zero length.
Quote from: HalcThe back end is stopped in the ship's frame, as is all the rest of it. It is perhaps moving at 452 after the first moment in the initial frame, but that isn't the object's frame. No, you cannot simultaneously cease acceleration of all of the object's parts in that frame. It would indeed break.If the object is stationary in the initial frame, you can't instantly have it with the back end moving at 452km/s without the contraction being wrong when the trip begins.
The error may be small and trivial at this speed, but when you apply the method to shorter ships, the scale of the error will grow and cause damage.
As soon as any part gets to the place where you want it to stop, you stop it there and it will sit there comfortably, so the speed it moves at to get there can be as high as you like.
You have a solution which you consider viable, and I say you can get the tail end to its destination faster by using the caterpillar method.
I know it could be done with a relatively simple simulation, but I've got thousands of other simple simulations that I'd like to run too, and each one takes a long time to build - even if it's only a few hours work (which is never guaranteed - a simple bug can take a week to find sometimes) , it all adds up to lost years, and life's too short for that. I need better tools to automate all the tedious fiddling involved in these builds, so writing those tools up front is the fast route forward.
QuoteThe caterpillar method used a singularity to make contraction computation undefined, thus allowing it to use a higher speed.Not quite. Each atom is accelerated to a fraction under c and the "2D" part is never quite 2D, so I don't see any singularity there.
QuoteHow are you going to stop the rear if you get it up to such a speed? That was the part I couldn't solve.But we resolved that months ago - you stop each atom where it's supposed to end up, so the last atom stops before the one ahead of it stops and it all lengthens back out.
That isn't the tough part. The tough part is visualising the limit on how the faster movement of the tail allows faster movement further forward and whether it leads to the front end being able to move faster than it does with your method.
Well, I'd recommend parking that for now and returning to it later with the right tools so that it can all be resolved at a fraction of the time cost.
Quote from: David Cooper on 06/03/2019 21:01:38In the original frame, that hour isn't enough to contract the object by 1000th, never mind to 1000th of the initial length. The functionality of the ship is practically halted.So what? I smash an egg with a hammer, and the egg is very much broken, even in a frame like you describe where the 'functionality is slowed' a thousand fold.
If you hit even higher acceleration, it will eventually produce enough tidal stress to pull the nucleus of each atom apart. The faster you go, the more violence you're doing to it. I don't know why you're pursuing this proposal since it clearly violates the rigidity conditions.
Rotating frame are quite real as well. You live in a rotating accelerating frame. The only sort of frame that doesn't exist anywhere is the kind described by SR, which is a pure inertial frame.
Even with inertial (SR) frames, the synchronization of clocks not in each other's presence is frame dependent: Not real.
You seem to be attempting to sync clocks in a rotating frame using some sort of (Newtonian?) reference frame rules. Use rotating rules when using a rotating frame.
That's why you use rotating rules. Speed of light is anything but constant in a rotating frame, so you can't try to use some method that assumes a constant speed of light like you sort of describe above. Its properties being different doesn't make the frame bogus.
Are you claiming that these 'more real' frames change the answer to the question posed by this topic? I have no idea why you're going on about any of these things.
Light travels at c in the spacetime model, which is a 4D model. Paths are not zero length. Perhaps you're thinking of a different model, but '4D' doesn't ring any other bells.
At this point the post actually seems to get back on topic:
Kindly illustrate with an example, because the motion of a shorter object (say one meter) is exactly the same as the motion of the trailing meter of the object. So there you have your shorter object where the scale of the error becomes obvious. Show me where it breaks.
The method doesn't work with finite acceleration. Solutions that approach a singularity are acceptable, but ones that require a singularity are using it to hide things.
My caluculation didn't involve any simulation, and was really trivial. I accelerated the rest of the universe (at least the parts in that 100 LY) to 452, which contracted the universe just enough to get the front of the stationary object even with the finish line. Then I decelerated the universe to expand it back to normal again. Doing it that way takes zero time, but entails a 55.3 year difference in relativity of simultaneity of the events before and after either of those accelerations. Why write a simulation when the problem is that trivial?
The slow caterpillar method used a slow speed of about 3150 km/sec. Your fast method indeed has no singularity, just a huge bomb of tidal force tearing it to pieces instantly. Playing that destruction in slow motion over an hour doesn't change the fact that it happens.
QuoteQuoteHow are you going to stop the rear if you get it up to such a speed? That was the part I couldn't solve.But we resolved that months ago - you stop each atom where it's supposed to end up, so the last atom stops before the one ahead of it stops and it all lengthens back out.That only works using the singularity to hide the contraction as an undefined value.
QuoteThat isn't the tough part. The tough part is visualising the limit on how the faster movement of the tail allows faster movement further forward and whether it leads to the front end being able to move faster than it does with your method.I have less trouble visualizing it. You just have to find a frame that makes what is going on obvious.
It also takes more than 55 days using this method since it takes longer than that for the tail end of the acceleration wave to get to the front. Sure, we stop the rear using the singularity that explodes the object, but if the wave moves that slow, what's the point?
Why are you smashing it with a hammer? All we're doing is accelerating every atom of it up to a fraction under c simultaneously.
Why object to that now rather than in the caterpillar method which has an equally severe acceleration being applied to the atoms at the back end?
Quote from: HalcEven with inertial (SR) frames, the synchronization of clocks not in each other's presence is frame dependent: Not real.You can synchronise them all for a specific frame.
You can't do that with a rotating frame.
If they weren't fake frames, you'd be able to stand between two clocks and synchronise them, then stand between the next pair and synchronise them too
If you're agreeing that the speed of light isn't constant relative to the frame in different parts of the frame, then it's a fake frame.
Quote from: HalcAre you claiming that these 'more real' frames change the answer to the question posed by this topic? I have no idea why you're going on about any of these things.It came up because you said the whole ship was stationary within its frame at all times with your method
but in reality the back and front ends are moving through space at different speeds and have different contractions acting on them.
If you move a ship at 0.866c between points A and B, you shorten the distance between A and B to half. Move the ship at 0.968c and you shorten the distance to a quarter.
These shorter lengths are the physical path lengths through the 4D structure.
QuoteAt this point the post actually seems to get back on topic:It was all on topic, every part of it being generated from what came before.
Tell me how fast you have the back end of a metre-long ship move at the start. I assume it will be close to c, while the front end will be stationary.
If so, how do you get the back end up to such a high speed and get it to contract to the appropriate length for that speed in an instant?
At no point does it involve a singularity - there is never complete compression of anything to 2D, none of the speeds reach c
Because the maths gets more complicated when you start trying to move the ship faster by taking advantage of the caterpillar method to move the back faster and potentially allow the front to move faster too.
We're back to the business of combining an infinite number of waves, and that makes the maths hard to do (unless you know a way to make it simple, but I don't).
There is no such destruction - every atom is accelerated to a fraction under c with this timed for each atom such that when they're moving at full speed they're the right distance apart to sit comfortably.
There's no undefined value. The contracted part might be a meter thick, or a micron, but it's never zero,
but then we've never been looking for what's practical - we were looking for a fundamental limit ignoring such practical limitations.
You haven't managed to visualise it and you don't have any frame that makes it obvious.
This moves beyond your idea into one that might allow the front end to move faster than in your solution by allowing the back end to move faster than in your solution.
We have a series of waves of acceleration propagating at different speeds
which allow the front end to move right from the gun, although it will initially move next to zero distance.
Any speed that you imagine the ship can have under your method, I can have with mine, but I can improve on the speed at the back, and by doing so, I think the speed of the front can be improved too.
You can translate that, if you will to an inertial statement:At any event at point in the object, in the inertial frame of the object at that event, the other parts of the object are also stationary. There it is in inertial terms.
The caterpillar method has a singularity for speed along its entire length at once in an inertial frame, and hence hides the contraction calculation as an undefined value.
First of all, you're thinking of points in space, not event in 4D spacetime. Move the ship faster and the endpoints of the path are different events. A and B are not the same two things in these two scenarios.
QuoteThese shorter lengths are the physical path lengths through the 4D structure.No they're not.
I found suggestions of moving an object faster than it can contract to be off topic. Using brute force to hold atoms at unnatural separations temporarily is not the sort of solution I'm looking for.
That hardly tells us anything.
QuoteIf so, how do you get the back end up to such a high speed and get it to contract to the appropriate length for that speed in an instant?Don't understand this question.
The contraction happens over the course of acceleration, not in an instant.
The speed of the object is undefined at two points, and hence the proper length of the object at that moment (in the inertial frame of half the max speed of the object). That's the singularity. I didn't say anything was moving at c.
I simplified that case by using the half-way inertial frame.
If only the mathematics of those contrived accelerated reference frames worked. Sorry, you're on your own if you want to do it the hard way.
Oh, I thought you were doing it to all of them at once.
Doing it in a wave still has that undefined speed singularity, and not sure why you'd want to do it so fast since it takes nearly 100 years for that wave to make it it the other end of the object.
In the half-way inertial frame, it is the entire object that has a completely undefined speed, all at once. That's a singularity. The thing has no defined proper length. If you do it as a finite small wave that moves, there is no singularity, and the contracted length of certain parts of the object are always different than actual separation of them, so it breaks. Again, considering it from that middle frame makes this clear.
It seems the caterpillar method can get the ship up to 3135 km/sec and do the trip in under 6 days, doing the movement in under 4 days and the wave taking just under 2 days to move up the 100 light-year ship. That's like 11% of the 55 days I got via the other method.Did I get all the math right?
In a single inertial frame they are moving at different speeds.
I'm talking about 4D Spacetime locations, but to spell things out more precisely than I did last time, we've got three of them. We have two of them at great distance apart, but if we move something at great speed from each of them towards the other, they meet at a third Spacetime location.
They are not being held by brute force or by any other kind of force - their functionality is practically halted by their extreme speed of movement through space, so the solution is fully valid.
Well, you didn't provide a speed
but the back end of your metre-long ship will have to be doing whatever speed you haven't provided practically instantly (starting from zero speed and with no contraction applied to it), and high contraction will then be needed on it, so either you're going to have that contraction exist on it by magic in an instant or you're going to have to use my method of accelerating it from the back end to contract it down in a fraction longer than zero time in order to get the atoms to comfortable separations for that speed.
Quote from: HalcQuoteIf so, how do you get the back end up to such a high speed and get it to contract to the appropriate length for that speed in an instant?Don't understand this question.Why not? You have a ship that's stationary in one frame and you have starting points and destinations which are also stationary in that frame. You want to move the ship from the start to the end. You suddenly have the tail end moving at high speed in this frame and decelerating back down to zero speed while the front end slowly accelerates from zero to high speed, and when it reaches the destination point, the front end's moving at high speed and the tail end has stopped. That's what comes out of the numbers that you provided (the speed of the tail going down from 452 to 0 and the front end going up from 0 to 452).
QuoteThe contraction happens over the course of acceleration, not in an instant.The contraction on the tail is wrong at the start because the tail is moving at 0, but an instant later it's moving at 452 and it gradually decelerates from there.
There are no points at which the speed of anything is undefined.
Each atom has a specific speed and specific accelerations are applied to it at specific times. The ship also has a specific length at all times which can be measured as the distance from the rearmost atom to the leading atom.
QuoteI simplified that case by using the half-way inertial frame.I don't think you have simplified it. You have the back end moving more slowly than it could and you have it decelerating much more gently than necessary
You haven't begun to cover the complex kind of system I'm visualising for moving the ship - it would require a combination of an infinite number of waves of accelerations.
I'm not asking you to do it. I intend to do it with the help of a simulation to find out what it tends towards as I add more waves. I'm sure there are tricks in maths to get to an answer more directly, but I don't have the right tools for that in my head.
In the newest method, I do accelerate them all at once (to a fraction under c, relying on their functionality being practically halted to keep them in place)
but in the old method I insist on the atoms being at comfortable separations during the trip at any times when they're not being accelerated
We established right at the start that if you use a single wave for the caterpillar and contract the back with it to nearly 2D, the wave propagates forwards at a little under c. If we add in another wave at the opposite extreme, we can have the front end move an instant after the tail starts to move, but the front end can hardly move forwards at all, so this fastest-propagating wave is one which provides almost no acceleration. We can add in a third wave which propagates more slowly, but when it reaches the front end it will allow the front to accelerate significantly. Another wave that propagates more quickly than the third will reach the front more quickly but accelerate it less, while another wave that propagates more slowly than the third will reach the front later but accelerate it more. We want an infinite number of waves like these acting together, and the later each one reaches the front end, the more it accelerates it.
The only thing that's undefined about the speed is that I haven't worked out any of the values for the propagation times and the amount of acceleration they provide for the front end.
All of these accelerations have to be combined, which sounds easy, but each must be applied to the front end at a different time with the front end at a different location, and that's hard to handle.
Nothing I'm doing breaks the laws of physics - each atom has a viable speed and there are no infinite accelerations.
There is a possible problem that I can see building up as more waves are added, but if it is a problem, it will apply as soon as any movement of the front end is made without waiting for the contracted part to reach it after a hundred years, so if that turns out to be an illegal move, so is your method.
That makes no sense. The entire object is stationary in its own inertial frame. If it is moving, you've chosen the wrong frame.
Relativistic contraction is a function of speed, and that speed is undefined at the singularity, hence the contraction (the length that it should be if not under strain) is undefined.
Even in the caterpillar method, there exists one frame where they all move at the same speed, except at the moments of the singularity, where it has no speed at all.
]? Can you draw a picture of this? How can 4D spacetime locations move? Points in spacetime don't have a property of speed. They're fixed points, not worldlines.
Speed is not absolute, and their functionality is not changed at all in their own frame.
By increasing your acceleration, you are increasing the violence done to the object at a rate greater than you are decreasing the duration of that violence. Playing the action in slow motion by describing events in a very different frame does not make that violence any less violent.
QuoteWell, you didn't provide a speedI did. It is accelerating arbitrarily hard, so it is going as fast as it can to get that meter-rod to move the light-hour. That is closer to c than can be expressed by 12 digits of precision, and since I'm working with say 3-4 digits of precision, the back effectively accelerates to c.
I'm accelerating all parts of the object so the strain on the object (and hence the stress) is zero.
You ask how I get the back end up to such high speed so quickly. Answer: Same way I slow down the front at the end of the trip: with arbitrarily high acceleration.
The tail is a point and has no length to contract. So I'm unclear what you are trying to convey with this statement. And as I said, it takes a short but finite time to get up to 452 km/sec at 1e1000 g. It isn't instantly.
Of course the speed is undefined at the point where the wave is, especially in the one frame where there is no wave. If it is defined, what is it?
The speed (in the original frame) is zero before the singularity, and 3135 km/sec after it, but what about during the singularity? The question essentially asks for the slope of a triangle wave function at one of the inversion points. Curves have varying slopes along their lengths. Angles don't, at least not at the point of the angle. The slope there is undefined.
Everything in physics has a proper length, and nothing in physics accelerates at an infinite rate except at certain singularities which destroy any object present at it, even despite the slow motion seen by a distant observer. Even then, the object only seems to approach arbitrarily close to that singularity, and not actually achieve infinite acceleration.
I do not have the back moving more slowly than it could be. Suggest a better speed if you have one, but do so without singularities.
Damn... The method seems to be an improvement if I did that right. Breaking the accelerations into two steps shorted the 6 day trip by 20%. If we do it in infinite steps, the singularity approaches a defined value for velocity at all times, so the method is valid.
Answers that change the proper length of the object, however briefly, do not qualify as valid solutions.
Quotebut in the old method I insist on the atoms being at comfortable separations during the trip at any times when they're not being acceleratedThey need to be at comfortable separations at all times, even during acceleration.
If you're speaking of some other solution, then I need to know which it is. The one with a lot of little waves approaches defined speeds and finite acceleration, so that solution is valid, but we have no numbers for it so far.
There is no wave in my method, so nothing travels the length. The length of the object is always consistent with its contracted size in any frame, so there is zero strain, and thus zero stress. There are also no singularities. That makes the solution valid, if not optimal. I really think your method here is going to yield a far better solution, and I don't think that was my opinion until the last couple posts.
I'm choosing an inertial frame in which part of your object is stationary while other parts are not.
The speed of each atom is defined and so is the local contraction.
QuoteEven in the caterpillar method, there exists one frame where they all move at the same speed, except at the moments of the singularity, where it has no speed at all.And it's a warped, fake frame.
The light is moving from two Spacetime locations (X and Z) to a single Spacetime location (Y) to the future of the original two. The light follows zero-length paths (XY and ZY) from the earlier locations to the later one.
We have a frame in which the start and finish line are stationary. The speeds are measured from that frame and have clear finite values at all times. The speed of functionality of material is measured by that frame too - high speed of travel means slowed functionality.
Can you put a figure on how violent an acceleration is allowed to be before your arbitrary objection kicks in?
QuoteQuoteWell, you didn't provide a speedI did. It is accelerating arbitrarily hard, so it is going as fast as it can to get that meter-rod to move the light-hour. That is closer to c than can be expressed by 12 digits of precision, and since I'm working with say 3-4 digits of precision, the back effectively accelerates to c.So you now have the very kind of violent acceleration for your method that you want to deny me the right to use with mine.
QuoteI'm accelerating all parts of the object so the strain on the object (and hence the stress) is zero.If you're taking the rear of the short object up to c in an instant, your separation distances between atoms are going to be way out until the contraction occurs, so you're in the same position as I am with my move-the-whole-shebang-at-nearly-c for-the-whole-trip solution.
QuoteYou ask how I get the back end up to such high speed so quickly. Answer: Same way I slow down the front at the end of the trip: with arbitrarily high acceleration.Isn't that "breaking the egg"?
QuoteThe tail is a point and has no length to contract. So I'm unclear what you are trying to convey with this statement. And as I said, it takes a short but finite time to get up to 452 km/sec at 1e1000 g. It isn't instantly.The tail is more than just the atom at the back. It's an arbitrary length starting from the back, but let's make it just the two atoms at the back with one ahead of the other. If you suddenly accelerate them to a fraction under c, as in the 1m-long ship), the separation between them is wildly wrong.
QuoteOf course the speed is undefined at the point where the wave is, especially in the one frame where there is no wave. If it is defined, what is it?If you're going to use an overly complex frame
it's your job to convert from a simple frame in which the speeds of all the atoms are defined at all times.
I don't see where the difficulty is. What we're calling a wave is simply a point moving along the length of the ship which triggers the acceleration of the local atoms as it goes. There's nothing in that that breaks the laws of physics.
QuoteEverything in physics has a proper length, and nothing in physics accelerates at an infinite rate except at certain singularities which destroy any object present at it, even despite the slow motion seen by a distant observer. Even then, the object only seems to approach arbitrarily close to that singularity, and not actually achieve infinite acceleration.What rules for accelerating atoms am I breaking that you aren't breaking too in your 1m-long ship example?
If your 1m-long ship can get its tail end up to nearly c in an instant without singularities, you should be able to do the same with the back end of your 100ly ship.
QuoteDamn... The method seems to be an improvement if I did that right. Breaking the accelerations into two steps shorted the 6 day trip by 20%. If we do it in infinite steps, the singularity approaches a defined value for velocity at all times, so the method is valid.I wouldn't bet on it being valid, but if it breaks, it may also break your 55 day method.
QuoteAnswers that change the proper length of the object, however briefly, do not qualify as valid solutions.That depends on the rules you're applying.
If you want to conform to the rules of some specific type of chameleon frame, then fine. I'm just looking for methods which don't break the ship (if we ignore the business of how you accelerated an atom hard without destroying it, but you seem to be happy to use extremely hard accelerations too for the 1m-long ship).
Quote[The 'atoms' need to maintain their proper separation] at all times, even during acceleration.Then you can't accelerate the back end of your 1m-long ship anything like as quickly as you have tried to.
[The 'atoms' need to maintain their proper separation] at all times, even during acceleration.
Maybe the fastest way to work out how to solve this problem is to work out the maximum speed for a two-atom-long ship, then a three-atom-long ship, then a four-atom-long ship, etc. A pattern will emerge from this, and may make it easy to calculate what happens for a ship of any chosen length.
For two atoms, we can accelerate atom 2 to a fraction under c, then do the same to atom 1 as soon as the separation is right for comfortable separation at that high speed. This is the same as compressing the rear.
For three atoms, we do the same thing as before but for atoms 3 and 2 this time.
Atom 1 could creep forward a bit as soon as atom 2 has started moving towards it instead of waiting until atom 2 has reached the right separation for atom 1 to move at nearly c too. We can also allow atom 2 to creep forward early though, as soon as atom 3 has begun to move, and that in turn allows atom 1 to creep forward even sooner. The amount of creep of the forward atoms could increase gradually through a range of speeds that maintain correct separation for them back to where the particle behind them is at any point in time based on their own speed.
Note though that the particle behind cannot also be at a comfortable distance from the one ahead of it until they are doing the same speed as each other
so if we were to require it to be, we couldn't accelerate the ship at all.
The particle ahead may not be at a comfortable distance from the one behind it either even if the separation is right for its current speed because it takes time for the propagation of forces to adjust to stable levels
In your method, the front accelerates right from the gun, just as it does with mine. If mine's breaking rules by doing that, so must be yours.
My method includes yours as a subset of possible implementations, except for what you're doing at the back end where I think you're accelerating it too quickly by imagining an instant contraction suddenly existing on it right after the gun.
All inertial frames measure light speed as constant, because light speed is independent of any source.
QuoteIn the same way, a ship of any length that's accelerated to a speed that practically stops functionality will not contract significantlyThis has to be as observed from outside. A moving object is affected by length contraction to the same degree as time dilation. That's why an observer moving with the object cannot measure any difference.
In the same way, a ship of any length that's accelerated to a speed that practically stops functionality will not contract significantly
An observers world gets smaller the faster he moves in space. Near zero distance is perceived by the moving observer only.
Relativity defines the propagation speed of light, relative to space, not relative to an object!