The Naked Scientists
  • Login
  • Register
  • Podcasts
      • The Naked Scientists
      • eLife
      • Naked Genetics
      • Naked Astronomy
      • In short
      • Naked Neuroscience
      • Ask! The Naked Scientists
      • Question of the Week
      • Archive
      • Video
      • SUBSCRIBE to our Podcasts
  • Articles
      • Science News
      • Features
      • Interviews
      • Answers to Science Questions
  • Get Naked
      • Donate
      • Do an Experiment
      • Science Forum
      • Ask a Question
  • About
      • Meet the team
      • Our Sponsors
      • Site Map
      • Contact us

User menu

  • Login
  • Register
  • Home
  • Help
  • Search
  • Tags
  • Member Map
  • Recent Topics
  • Login
  • Register
  1. Naked Science Forum
  2. On the Lighter Side
  3. New Theories
  4. How do we measure the energy of a photon?
« previous next »
  • Print
Pages: 1 ... 33 34 [35] 36   Go Down

How do we measure the energy of a photon?

  • 702 Replies
  • 64019 Views
  • 9 Tags

0 Members and 2 Guests are viewing this topic.

Online Bored chemist

  • Naked Science Forum GOD!
  • *******
  • 21186
  • Activity:
    100%
  • Thanked: 485 times
    • View Profile
Re: How do we measure the energy of a photon?
« Reply #680 on: 07/07/2020 08:55:29 »
Quote from: Bored chemist on 04/07/2020 13:48:42
Now, please grow up a bit and answer the question I asked.




Quote from: Bored chemist on 01/07/2020 17:28:07
How do you cope with photons?
(Remember them? they were meant to be the topic).

A photon is its own antiparticle.
Logged
Please disregard all previous signatures.
 



Offline mxplxxx (OP)

  • Hero Member
  • *****
  • 558
  • Activity:
    0.5%
  • Thanked: 3 times
  • There's such a lot of it around
    • View Profile
Re: How do we measure the energy of a photon?
« Reply #681 on: 20/07/2020 18:23:23 »
Quote from: mxplxxx on 23/06/2020 06:38:11
In a 3dBstractions framework, a 3dShadow is a type of 3dSystem but without many of the states/capabilities of the 3dSystem it shadows. Its equivalent in Reality is a boson.

Four types of 3shadow systems exist:

3dEvent - a record of the past state of a 3dSystem

    Can travel up, down and across 3dSystems in a 3d Abstraction hierarchy. Actually it doesn't really "travel". The originating 3dSystem "raises" an event and the "handling" function (which may be in another 3dSystem) handles it. The runtime system handles this process. Something similar likely happens in Reality, so photons do not really "travel"/"move" distances at all) 
   
    Equivalent to a photon in reality. A 3dPhoton is a type of 3dEvent that will scale up/down as it crosses 3dSystem
    boundaries. It does so by increasing or decreasing its volume and thus decreasing or increasing its frequency (it
    is a rotating sphere).

    PS theoretically any system can travel in this way. So you could travel and observe an Atom in action if only you
    knew how to scale yourself down/up:)

3dTop - A event processor (awareness) near the top of a 3dSystem

    Mediates the processing of 3dEvents between a 3dStar System and the parent of the 3dSystem it belongs to.
    Equivalent to a W boson in Reality.

3dBottom - An event processor (awareness) near the bottom of a 3dSystem

    Mediates the processing of 3dEvents between a 3dStar System and its associated 3dShells/3dSubsystems.
    Equivalent to a Z boson in Reality.

3dController- Links two 3dSystems sideways.

    Mediates the processing of 3dEvents between the 3dSystem the 3dController belongs to and another 3dSystem
    e.g. System B raises a 3dEvent. The 3dContrioller in System A processes the event and (possibly) calls a function in System B as a result.
    Equivalent to a Gluon in Reality.

In 3dAbstractions, a 3dEvent is optionally "forgotten" after it is processed but prior to this may optionally be added to the history for the 3dSystem it shadows in a 3dDatastore system. In Reality, this would mean a photon is added to space/time continuum.





https://futurism.com/nasa-hubble-observed-flapping-shadow-distant-space

Possibly evidence of the shadow nature of photons and/or Top/bottom Event Processors (3dTop/3dBottom systems).
Logged
Slow down, you move too fast
You got to make the morning last
 

Online Bored chemist

  • Naked Science Forum GOD!
  • *******
  • 21186
  • Activity:
    100%
  • Thanked: 485 times
    • View Profile
Re: How do we measure the energy of a photon?
« Reply #682 on: 20/07/2020 18:47:27 »
Quote from: Bored chemist on 07/07/2020 08:55:29
Quote from: Bored chemist on 04/07/2020 13:48:42
Now, please grow up a bit and answer the question I asked.




Quote from: Bored chemist on 01/07/2020 17:28:07
How do you cope with photons?
(Remember them? they were meant to be the topic).

A photon is its own antiparticle.

Logged
Please disregard all previous signatures.
 

Offline mxplxxx (OP)

  • Hero Member
  • *****
  • 558
  • Activity:
    0.5%
  • Thanked: 3 times
  • There's such a lot of it around
    • View Profile
Re: How do we measure the energy of a photon?
« Reply #683 on: 24/07/2020 06:43:39 »
From the world leaders in quantum computing. https://www.zdnet.com/article/unsw-use-flat-electron-shells-from-artificial-atoms-as-qubits/

Thus creating a simple 3dSystem?
Logged
Slow down, you move too fast
You got to make the morning last
 

Online Bored chemist

  • Naked Science Forum GOD!
  • *******
  • 21186
  • Activity:
    100%
  • Thanked: 485 times
    • View Profile
Re: How do we measure the energy of a photon?
« Reply #684 on: 24/07/2020 12:48:25 »
Quote from: Bored chemist on 20/07/2020 18:47:27
Quote from: Bored chemist on 07/07/2020 08:55:29
Quote from: Bored chemist on 04/07/2020 13:48:42
Now, please grow up a bit and answer the question I asked.




Quote from: Bored chemist on 01/07/2020 17:28:07
How do you cope with photons?
(Remember them? they were meant to be the topic).

A photon is its own antiparticle.


Logged
Please disregard all previous signatures.
 



Offline mxplxxx (OP)

  • Hero Member
  • *****
  • 558
  • Activity:
    0.5%
  • Thanked: 3 times
  • There's such a lot of it around
    • View Profile
Re: How do we measure the energy of a photon?
« Reply #685 on: 25/07/2020 20:31:29 »
There is a great battle going on in Computer Science at present between the proponents of Object Oriented Programming (OOP) and those of Functional Programming (FP).

See https://www.educba.com/functional-programming-vs-oop/ for a discussion of the two methods.

My first programming language (50 years ago) was Autocoder running on an IBM 1401 computer with 16K of memory. This was very much a functional programming language. So was its successor, COBOL which still runs on many, many mainframes in the world today. Then, in 1967, along came Simula which is now considered to be the first genuine OOP programming language. Today, Java, which is considered to be an OOP is the world's most popular programming language. Along the way, FP has to been pretty much neglected because it was thought that OOP was so much better. But this was a bit like throwing out the baby with the bath water.

Microfocus COBOL combined the functional aspects of COBOL with OOP feature to become a dominant mainframe programming language in the early part of this century. I personally thought it was the best programming language ever written. A 3dSystem combines the best of OOP and FP methods. Because 3dSystem is based on the way Reality works, this means that the Universe also uses this paradigm to function.

The Central system of a 3dSystem is functional in nature. It expands outwards from its centre via a hierarchy (HFSM) of 3dState objects (e.g. the Sun System). The outer system of a 3dSystem is the System itself (e.g. a Solar System). It is time-based and collapses inwards (e.g. Solar System, Earth System, Moon System). It incorporates all the relationships of Systems in the universe. This relationship gives rise to the often-discussed wave-particle nature of reality. The universe seems to have combined the wave-particle duality ability into one type of entity, a 3dSystem.

The 3dSubSystems of a Central System are actually references to Systems in lower level (of abstraction) shells. The 3dSubSystems of an Outer System are the subsystems themselves.

Thus, Reality has combined the best features of OOP and FP programming to produce the miracle we call the Universe.

BTW, it is debatable whether you are are subsystem in the earth system (i.e. a satellite of the earth) or a subsystem (substate) of the Earth (i.e. the Earth Central System) or something else entirely.
« Last Edit: 27/07/2020 13:04:40 by mxplxxx »
Logged
Slow down, you move too fast
You got to make the morning last
 

Online Bored chemist

  • Naked Science Forum GOD!
  • *******
  • 21186
  • Activity:
    100%
  • Thanked: 485 times
    • View Profile
Re: How do we measure the energy of a photon?
« Reply #686 on: 25/07/2020 21:11:43 »
Quote from: mxplxxx on 25/07/2020 20:31:29
Thus, Reality has combined the best features of OOP and FP programming to produce the miracle we call the Universe.
There really is no evidence supporting that assertion.
Logged
Please disregard all previous signatures.
 

Online Bored chemist

  • Naked Science Forum GOD!
  • *******
  • 21186
  • Activity:
    100%
  • Thanked: 485 times
    • View Profile
Re: How do we measure the energy of a photon?
« Reply #687 on: 25/07/2020 21:12:50 »
Quote from: Bored chemist on 24/07/2020 12:48:25
Quote from: Bored chemist on 20/07/2020 18:47:27
Quote from: Bored chemist on 07/07/2020 08:55:29
Quote from: Bored chemist on 04/07/2020 13:48:42
Now, please grow up a bit and answer the question I asked.




Quote from: Bored chemist on 01/07/2020 17:28:07
How do you cope with photons?
(Remember them? they were meant to be the topic).

A photon is its own antiparticle.



Logged
Please disregard all previous signatures.
 

Offline mxplxxx (OP)

  • Hero Member
  • *****
  • 558
  • Activity:
    0.5%
  • Thanked: 3 times
  • There's such a lot of it around
    • View Profile
Re: How do we measure the energy of a photon?
« Reply #688 on: 28/07/2020 21:01:39 »
From https://scienceblog.com/517615/looking-into-the-black-box-of-deep-learning/?utm_source=feedburner&utm_medium=email&utm_campaign=Feed%3A+scienceblogrssfeed+%28ScienceBlog.com%29

"The intuition is that a hierarchical neural network should be better at approximating a compositional function than a single “layer” of neurons, even if the total number of neurons is the same. "

3dAbstractions uses this "intuition" to create that create the 3dSystems that can be used to simulate a universe. It is clear to me that the universe is a type of neural network. Far from being "intuition" the knowledge involved is likely to be only available to someone who has a deep understanding of both Reality/physics and Software Development.

In my case, that knowledge has taken over 50 years to develop. The complexity involved requires an older/mature brain to process. In turn, this requires good health. In my case, I have planned my health and, as a result, I have near-perfect health even though I am approaching 80.

Intuition IS involved in being able to "intuit"/feel whether a particular line of reasoning is right or not. I never publish my work unless I have a strong "eureka" feeling that it is right. 
« Last Edit: 28/07/2020 21:33:37 by mxplxxx »
Logged
Slow down, you move too fast
You got to make the morning last
 



Offline mxplxxx (OP)

  • Hero Member
  • *****
  • 558
  • Activity:
    0.5%
  • Thanked: 3 times
  • There's such a lot of it around
    • View Profile
Re: How do we measure the energy of a photon?
« Reply #689 on: 07/08/2020 12:30:56 »
Quantum theory alerted us to the fact that the universe interacts via packets of energy called Quanta. A single packet is called a Quantum. Each Quantum contains a constant amount of Action (where E=h/t where E is the energy of the Quantum, h the Action (Planck's constant) and t is the time required to complete one cycle (revolution) of the Quantum). Once started, a Quantum interaction must complete. i.e. all interactions in the universe must occur in packets each packet containing h amount of Action.

This is standard physics. Personally, I cannot see why the frequency of a quantum cannot be modified, meaning that a Quantum can assume an infinite values of energy (but only one value, h, of Action)
 
This in effect tells us that Reality is all about Power.

This is very much like the 3dSystems of 3dAbstractions. A top-level function (i.e. method) cannot be interrupted once it has started. In other words, once a state change has started, it cannot be interrupted prior to completion. This is a great way of managing complexity. The entities that designed Reality (us from the future ? - see the fascinating Interstellar movie) were obviously very much aware of this.
« Last Edit: 09/08/2020 06:47:38 by mxplxxx »
Logged
Slow down, you move too fast
You got to make the morning last
 

Offline mxplxxx (OP)

  • Hero Member
  • *****
  • 558
  • Activity:
    0.5%
  • Thanked: 3 times
  • There's such a lot of it around
    • View Profile
Re: How do we measure the energy of a photon?
« Reply #690 on: 22/08/2020 01:18:50 »
You may recall a discussion of the 3dApp System. This is a 3dSystem that runs an App. It contains standard top-level systems, 3dDisplay, 3dData and 3dDatastore. 3dDisplay is effectively your display interface.

I have recently introduced a 3dController system (a type of 3dSystem). Its purpose is to control another 3dSystem. It can take the place of a person when running a 3dApp. It is an "expert" on the System it is running. I.E. it "knows" how to run a 3dApp and often (but not always) does so via the 3dDisplay interface. This is 3dAbstraction's version of AI Automation. It would enable e.g. a 3dApp to run itself - as 3dRacing does via the SetAndForget function.

A 3dController can "see" and manipulate all of a system at once. It has a "sideways" view of the system (as well as the database/top-down black-box view of normal systems) meaning it has full access to the system's subsystems and the subsystems' subsystems, all the way down a system hierarchy. Such a System's functions can exist as whole units  making it easier to understand and locate them and having many parallels to an indivisible quantum.

Is there a similar setup in Reality? Sure, a person can be considered to be a 3dController system in Reality. Actually, a person is probably two controllers working together. A Brain controller that controls the body and a Body controller (the body itself) itself which controls its environment. Which likely makes us a symbiosis - similar to a mitochondria/cell. That is, a 3dSymbiosis is a 3dSystem controlling another 3dSystem.

It is interesting to note that 3dControllers are temporary systems and that so are people!
« Last Edit: 25/08/2020 15:33:50 by mxplxxx »
Logged
Slow down, you move too fast
You got to make the morning last
 

Offline mxplxxx (OP)

  • Hero Member
  • *****
  • 558
  • Activity:
    0.5%
  • Thanked: 3 times
  • There's such a lot of it around
    • View Profile
Re: How do we measure the energy of a photon?
« Reply #691 on: 31/08/2020 21:25:10 »
In 3dRacing, the abstraction hierarchy for a Raceday is Raceday/Meeting/Race/Runner. Of these systems, only Runner exists in Reality. Is this an issue with 3dAbstractions as it pertains to a simulation of Reality? Not at all. Raceday, Meeting and Race exist as systems in a Brain system:) which is itself a Reality system. i.e. life has extended the capabilities of the original Reality system in ways that are only limited by our imaginations.

So, it would appear that systems in the universe are either "Real"/permanent or imaginary/temporary. An imaginary system "references" a "Real" system via an abstraction hierarchy. In a living organism, this type of system often occurs in a brain. A reference often happens via a vision system. The brain system also has the ability to create permanent systems via the body it inhabits.

So, the brain is a form of DNA-based artificial intelligence created via evolution. And the brain is now creating an advanced form of computer-based Artificial Intelligence. These intelligences complement each other for the purpose of evolving the universe.

In a 3dApp system (a type of 3dSystem), the Datastore top-level system is a permanent system. The Data top-level system of a 3dApp is a temporary system that references the Datastore system. It is created each time the 3dApp is run. The Data system can create Datastore systems. In this way, a 3dApp is based on Reality.

Actually, all systems in Reality are "Real", but some are "Real"er than others. Here are the different levels of "Real" a system may be in.

1. Lifespan

    May be Temporary or Permanent
   
2. Abstraction Level

    Depends on the level the system occupies in the abstraction hierarchy it belongs to. The lower the level, the more concrete a system is. The higher the level, the more abstract a system is.

3. Normality

    May have the following values:

    Artificial-DNA
    Artificial-IT
    Natural

4.  Originality

    Original
    Reference (points to the Original system)

    An Original System is one that can stand alone. Reference systems reference Original systems or other Reference systems. Events (IT) and Bosons (Reality) communicate state changes (happenings/past) and Change requests (functions/future) between systems. This is how time arises. For example, a reference system that references the Sun may exist. It will react to a photon from the Sun. That way reference systems can exists at various time scales and at various places in the universe that reference a single original system and, as far as the reference system is concerned IS the original system. Thus we "See" the Sun in our brains as a reference system.     

A reference allows a system to participate in multiple other systems simultaneously. In combination with the capabilities of an abstraction hierarchy, it turns Reality into a neural network. Your brain, possibly, will contain one system that represents the sun. This system will exist at a certain level of an abstraction hierarchy that includes the sun at the bottom (concrete part) of the hierarchy. The abstracted sun system may have references to it throughout the brain such that changes to it are propagated to all references and, conversely, changes to references are propagated to the abstracted sun system. This is the essence of neural network. 

As mentioned previously, references may explain the "spooky action at a distance" of  quantum entanglement. Reality seems to have the ability to timelessly propagate changes to entangled systems. This is probably necessary to maintain the integrity of Reality and mandates that state changes are timeless (i.e. instantaneous).
« Last Edit: 08/09/2020 21:37:47 by mxplxxx »
Logged
Slow down, you move too fast
You got to make the morning last
 

Online Bored chemist

  • Naked Science Forum GOD!
  • *******
  • 21186
  • Activity:
    100%
  • Thanked: 485 times
    • View Profile
Re: How do we measure the energy of a photon?
« Reply #692 on: 31/08/2020 21:28:37 »
Quote from: mxplxxx on 28/07/2020 21:01:39
Intuition IS involved in being able to "intuit"/feel whether a particular line of reasoning is right or not. I never publish my work unless I have a strong "eureka" feeling that it is right. 
It's a well known system.
Aristotle was known to use it.
https://www.wired.com/story/aristotle-was-wrong-very-wrong-but-people-still-love-him/

Logged
Please disregard all previous signatures.
 



Offline mxplxxx (OP)

  • Hero Member
  • *****
  • 558
  • Activity:
    0.5%
  • Thanked: 3 times
  • There's such a lot of it around
    • View Profile
Re: How do we measure the energy of a photon?
« Reply #693 on: 16/09/2020 22:55:33 »
I have added 3dCurrent to the widening range of 3dSystem types in 3dAbstractions. This is a temporary system that comes between a 3dController and a 3dData system. Its purpose is to enable the composite manipulation of a branch of the 3dData system.

In 3dRacing, the Raceday system is a top-level 3dData system that has a branch containing Pool, Race and Strategy systems. Tote system is a 3dContraller system that manipulates this branch via the RaceDay.Current system. e.g. one of Raceday. Current's functions is RunSetAndForget.

It equivalent in Reality may be a Gluon (or it may be a virtual particle, given its temporary nature).

It enables multiple instances of the same branch in a neural network to communicate simultaneously with original (permanent) systems.
Logged
Slow down, you move too fast
You got to make the morning last
 

Offline mxplxxx (OP)

  • Hero Member
  • *****
  • 558
  • Activity:
    0.5%
  • Thanked: 3 times
  • There's such a lot of it around
    • View Profile
Re: How do we measure the energy of a photon?
« Reply #694 on: 05/10/2020 12:33:51 »
The following is a water molecule built with 3dSystems.

A water molecule built with 3dSystems has a very nice result - the outer shell is full (8 electrons):).

Two views are presented merely for clarity. The first is minus shells and the second includes shells.

Water.System (water molecule)
    Water.Star
      Property: State (liquid, gas, solid (ice))
    Subsystems
        H2.System (Hydrogen molecule)
            H2.Star
            Subsystems
                Hydrogen.System 1 (Hydrogen atom)
                    Hydrogen.Star (Hydrogen ion)
                        Subsystems
                            Proton.System
                    Subsystems
                        Electron.System
                            Electron.Star
                Hydrogen.System 2 (Hydrogen atom)
                    Hydrogen.Star (Hydrogen ion)
                        Subsystems
                            Proton.system
                    Subsystems
                        Electron.System
                            Electron.Star
        Oxygen.System (Oxygen atom)
            Oxygen.Star (Oxygen ion)
                Subsystems
                    Proton.system 1
                    Proton.system 2
                    Proton.system 3
                    Proton.system 4
                    Proton.system 5
                    Proton.system 6
                    Proton.system 7
                    Proton.system 8
            Subsystems
                Electron.System 1
                    Electron.Star
                    Subsystems
                        Electron.System 1
                            Electron.Star
                        Electron.System 2
                            Electron.Star
                        Electron.System 3
                            Electron.Star
                Electron.System 2
                    Electron.Star
                    Subsystems
                        Electron.System 1
                            Electron.Star
                        Electron.System 2
                            Electron.Star
                        Electron.System 3
                            Electron.Star


A view of this system including Shells is as follows:

Shell 0
    Water.System
Shell 1
    H2.System Oxygen.System
Shell 2
    Hydrogen.Systems (2) Electron.Systems (2 from Oxygen.System)
Shell 3
    Electron.Systems (8 - 2 from the 2 Hydrogen.Systems and 6 from Oxygen.System)

This configuration of 3dSystems is obtained in 3dAbstractions when using references (VB Byref) to 3dSystems in place of of 3dSystem themselves (VB Byval). The more familiar, H+/OH- arrangement of ions is obtained when we use 3dSystems themselves rather than references to them. It is possible that this nice result is an indication that Reality also makes use of references.

Note 1: Protons are shown serially. They are likely to occur in an identical configuration to electrons.
Note 2: With this system, Hydrogen molecules can flow from water molecule to water molecule, forming the waves in water.

An Electron is a "Byval" 3dSystem. Chances are it contains subsystems (possibly neutrinos) which, in turn, themselves contain subsystems possibly ad infinitum. A Proton is a "Byref" 3dSubsystem. It references an Electron. A change in state of an Electron is detected immediately via the "Byref" nature of by its associated Proton which then calls a 3dFfunction. 3dFunctions are possibly Neutron 3dSystems in Reality. Neutrons likely reside in the Star (or central or Ion) 3dSystem of a 3dSystem.

Thus, a Proton is a reference to an Electron and is thus effectively the Electron itself. This is likely be the case for all situations involving particles with opposite charges..

Coming up. How 3dStars (central systems)  makes 3dSystems intelligent and aware (its all about Reference 3dSystems - quantum entanglement - and how this system type enables photons to leap across the universe in no time at all)
[/quote]
« Last Edit: 06/11/2020 14:07:50 by mxplxxx »
Logged
Slow down, you move too fast
You got to make the morning last
 

Online Bored chemist

  • Naked Science Forum GOD!
  • *******
  • 21186
  • Activity:
    100%
  • Thanked: 485 times
    • View Profile
Re: How do we measure the energy of a photon?
« Reply #695 on: 05/10/2020 12:57:33 »
Quote from: mxplxxx on 05/10/2020 12:33:51
The following is a water molecule built with 3dSystems.

A water molecule built with 3dSystems has a very nice result - the outer shell is full (8 electrons):).

Two views are presented merely for clarity. The first is minus shells and the second includes shells.

Water.System (water molecule)
    Water.Star
      Property: State (liquid, gas, solid (ice))
    Subsystems
        H2.System (Hydrogen molecule)
            H2.Star
            Subsystems
                Hydrogen.System 1
                    Hydrogen.Star (Hydrogen ion)
                        Subsystems
                            Proton.System
                    Subsystems
                        Electron.System
                            Electron.Star
                Hydrogen.System 2
                    Hydrogen.Star (Hydrogen ion)
                        Subsystems
                            Proton.system
                    Subsystems
                        Electron.System
                            Electron.Star
        Oxygen.System (Oxygen atom)
            Oxygen.Star (Oxygen ion)
                Subsystems
                    Proton.system 1
                    Proton.system 2
                    Proton.system 3
                    Proton.system 4
                    Proton.system 5
                    Proton.system 6
                    Proton.system 7
                    Proton.system 8
            Subsystems
                Electron.System 1
                    Electron.Star
                    Subsystems
                        Electron.System 1
                            Electron.Star
                        Electron.System 2
                            Electron.Star
                        Electron.System 3
                            Electron.Star
                Electron.System 2
                    Electron.Star
                    Subsystems
                        Electron.System 1
                            Electron.Star
                        Electron.System 2
                            Electron.Star
                        Electron.System 3
                            Electron.Star


A view of this system including Shells is as follows:

Shell 0
    Water.System
Shell 1
    H2.System Oxygen.System
Shell 2
    Hydrogen.Systems (2) Electron.Systems (2 from Oxygen.System)
Shell 3
    Electron.Systems (8 - 2 from the 2 Hydrogen.Systems and 6 from Oxygen.System)

This configuration of 3dSystems is obtained in 3dAbstractions when using references (VB Byref) to 3dSystems in place of of 3dSystem themselves (VB Byval). The more familiar, H+/OH- arrangement of ions is obtained when we use 3dSystems themselves rather than references to them. It is possible that this nice result is an indication that Reality also makes use of references.

Note 1: Protons are shown serially. They are likely to occur in an identical configuration to electrons.
Note 2: With this system, Hydrogen molecules can flow from water molecule to water molecule, forming the waves in water.
When you can calculate the melting point, let us know.
Logged
Please disregard all previous signatures.
 

Online Bored chemist

  • Naked Science Forum GOD!
  • *******
  • 21186
  • Activity:
    100%
  • Thanked: 485 times
    • View Profile
Re: How do we measure the energy of a photon?
« Reply #696 on: 05/10/2020 12:58:32 »
Quote from: mxplxxx on 05/10/2020 12:33:51
With this system, Hydrogen molecules can flow from water molecule to water molecule,
... which is physically wrong.
Logged
Please disregard all previous signatures.
 



Offline mxplxxx (OP)

  • Hero Member
  • *****
  • 558
  • Activity:
    0.5%
  • Thanked: 3 times
  • There's such a lot of it around
    • View Profile
Re: How do we measure the energy of a photon?
« Reply #697 on: 15/10/2020 08:09:47 »
A 3dStar system is the central system of a 3dSystem. It is a type of 3dSystem that has one main difference to a normal 3dSysytem - it accesses subsystems via references (VB Byref key word). This gives it the ability to expand and contract - something not available to a normal 3dSystem. It can call functions in its subsystems via references and react to events in its subsystems via references. This means that a single 3dSystem can participate in multiple systems via references. Everything that happens via references does so immediately, meaning 3dStar systems are time-independent (but note that it still takes time for a reference to get from point a to point b).

References can be associated with event handlers meaning events can be raised by a "byval" system and handled immediately by a reference system. Could Reality handle a Photon in a similar manner, meaning Photons don't travel at all? I suspect so, given that physics cannot prove that Photons actually travel. 

A brain is probably a type of 3dStar (in a Person System), as is a Sun (in a Solar System). Protons in the atoms of Reality are probably references (to Electrons). References in Reality are probably behind the spooky "action at a distance" quantum phenomenon.

A brain contains the highest levels of abstraction in a "Person" system. This makes it highly intelligent. The subsystems in this system are respiratory system, digestive system etc. In a "person" simulation these subsystems would be declared Byval. Because it is a 3dStar type system, a brain can expand and contract. A bigger skull, would therefore make a person more abstract/intelligent, as evolution has noted! The brain will contain a top-level system where events of the highest level of abstraction from its subsystems are processed. This is where awareness resides.

What this all points to is that the systems of Reality, from the universe itself to the smallest particle, are both intelligent and aware. Mind boggling.

When the blazing sun is gone,
When he nothing shines upon,
Then you show your little light,
Twinkle, twinkle, all the night.
Twinkle, twinkle, little star,
How I wonder what you are!


Coming soon. How a 3dSystem manages time and how this might be applicable to Reality.
« Last Edit: 25/10/2020 00:48:37 by mxplxxx »
Logged
Slow down, you move too fast
You got to make the morning last
 

Online Bored chemist

  • Naked Science Forum GOD!
  • *******
  • 21186
  • Activity:
    100%
  • Thanked: 485 times
    • View Profile
Re: How do we measure the energy of a photon?
« Reply #698 on: 15/10/2020 08:42:54 »
Do you write other poetry?
Logged
Please disregard all previous signatures.
 

Offline mxplxxx (OP)

  • Hero Member
  • *****
  • 558
  • Activity:
    0.5%
  • Thanked: 3 times
  • There's such a lot of it around
    • View Profile
Re: How do we measure the energy of a photon?
« Reply #699 on: 20/10/2020 13:50:33 »
Most of the complexities, and therefore problems, with computer programming are due to time-based dependencies. 3dAbstractions avoids this by using a form of programming I call POP; Present Oriented Programming. For example, AverageOdds is a Readonly Property of the TransactionHistory  System. In this form of programming, the past is preserved as values of the present, i.e. memories. In Visual Basic:

Code: [Select]
Public ReadOnly Property AverageOdds() As Decimal

        Get
            Dim totalodds As Decimal = 0

            For Each trn As Transaction.Star In Me.Transactions
                totalodds += trn.Odds
            Next

            Return math.round(totalodds / me.Transactions.Count, 2)
        End Get

End Property

This is the way Reality works. If we need to recall the past we preserve it as aspects of the present. A photo is a perfect example of this. As is a Photon. It is highly unlikely, therefore, that spacetime exists except as some aspect of the present. Reality doesn't need to worry about the past. You could say Reality is mindful:). It also probably means that time is just an emotion that results from experiencing memories.

In fact, given that everything that exists in the present once existed in the past, it could be surmised that the Universe is just some entity's memory. It is highly likely that Reality is language coded in memories and coupled to run-time systems - i.e. Reality is a computer:)

Given, as proposed above, that the past is an aspect of the present and the future can be extrapolated from the current state of the present, it would seem that all there is to Reality is an eternal present i.e. an expanded big-bang singularity. In software, the future state of an app is determined by the app's code/data in combination with the run-time system. It is likely a similar situation exists for the Universe and physics will be enhanced when we know what aspects are code/data and what aspects are run-time. In the process, we will probably discover a universal language that is "executed" by the universal run-time system.     

A 3dSystem is created from the top down. i.e. its most abstract level (the topmost) is created first followed by the next most abstract level and so on. In Reality, the same process is also likely. A human embryo is likely formed similarly. The topmost level in Reality will likely be created as a singularity. As lower levels are created, so the upper levels expand. This is probably the cause of the expanding universe, i.e. lower levels being created all the time. It is possible the universe is in the process of "growing up".

A 3dSystem can both execute itself and create its own subsystems. Because of their recursive nature you only need one system and you can have as many as you need, limited only by the amount of space available. This type of processing in computer science is called SOA/Microservices (see https://www.ibm.com/cloud/blog/soa-vs-microservices. Reality works similarly. A particle is effectively a microservice. i.e. once you have one system in Realty, you have a Universe (or, in fact, a Cosmos/Multiverse)
« Last Edit: 05/01/2021 14:11:51 by mxplxxx »
Logged
Slow down, you move too fast
You got to make the morning last
 



  • Print
Pages: 1 ... 33 34 [35] 36   Go Up
« previous next »
Tags: light  / photon  / energy  / uncertainty  / planck  / quantum  / action  / relativity  / sol 
 
There was an error while thanking
Thanking...
  • SMF 2.0.15 | SMF © 2017, Simple Machines
    Privacy Policy
    SMFAds for Free Forums
  • Naked Science Forum ©

Page created in 0.1 seconds with 76 queries.

  • Podcasts
  • Articles
  • Get Naked
  • About
  • Contact us
  • Advertise
  • Privacy Policy
  • Subscribe to newsletter
  • We love feedback

Follow us

cambridge_logo_footer.png

©The Naked Scientists® 2000–2017 | The Naked Scientists® and Naked Science® are registered trademarks created by Dr Chris Smith. Information presented on this website is the opinion of the individual contributors and does not reflect the general views of the administrators, editors, moderators, sponsors, Cambridge University or the public at large.