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Now, please grow up a bit and answer the question I asked.Quote from: Bored chemist on 01/07/2020 17:28:07How do you cope with photons?(Remember them? they were meant to be the topic).A photon is its own antiparticle.
In a 3dBstractions framework, a 3dShadow is a type of 3dSystem but without many of the states/capabilities of the 3dSystem it shadows. Its equivalent in Reality is a boson.Four types of 3shadow systems exist: 3dEvent - a record of the past state of a 3dSystem Can travel up, down and across 3dSystems in a 3d Abstraction hierarchy. Actually it doesn't really "travel". The originating 3dSystem "raises" an event and the "handling" function (which may be in another 3dSystem) handles it. The runtime system handles this process. Something similar likely happens in Reality, so photons do not really "travel"/"move" distances at all) Equivalent to a photon in reality. A 3dPhoton is a type of 3dEvent that will scale up/down as it crosses 3dSystem boundaries. It does so by increasing or decreasing its volume and thus decreasing or increasing its frequency (it is a rotating sphere). PS theoretically any system can travel in this way. So you could travel and observe an Atom in action if only you knew how to scale yourself down/up:) 3dTop - A event processor (awareness) near the top of a 3dSystem Mediates the processing of 3dEvents between a 3dStar System and the parent of the 3dSystem it belongs to. Equivalent to a W boson in Reality.3dBottom - An event processor (awareness) near the bottom of a 3dSystem Mediates the processing of 3dEvents between a 3dStar System and its associated 3dShells/3dSubsystems. Equivalent to a Z boson in Reality.3dController- Links two 3dSystems sideways. Mediates the processing of 3dEvents between the 3dSystem the 3dController belongs to and another 3dSystem e.g. System B raises a 3dEvent. The 3dContrioller in System A processes the event and (possibly) calls a function in System B as a result. Equivalent to a Gluon in Reality.In 3dAbstractions, a 3dEvent is optionally "forgotten" after it is processed but prior to this may optionally be added to the history for the 3dSystem it shadows in a 3dDatastore system. In Reality, this would mean a photon is added to space/time continuum.
Quote from: Bored chemist on 04/07/2020 13:48:42Now, please grow up a bit and answer the question I asked.Quote from: Bored chemist on 01/07/2020 17:28:07How do you cope with photons?(Remember them? they were meant to be the topic).A photon is its own antiparticle.
Quote from: Bored chemist on 07/07/2020 08:55:29Quote from: Bored chemist on 04/07/2020 13:48:42Now, please grow up a bit and answer the question I asked.Quote from: Bored chemist on 01/07/2020 17:28:07How do you cope with photons?(Remember them? they were meant to be the topic).A photon is its own antiparticle.
Thus, Reality has combined the best features of OOP and FP programming to produce the miracle we call the Universe.
Quote from: Bored chemist on 20/07/2020 18:47:27Quote from: Bored chemist on 07/07/2020 08:55:29Quote from: Bored chemist on 04/07/2020 13:48:42Now, please grow up a bit and answer the question I asked.Quote from: Bored chemist on 01/07/2020 17:28:07How do you cope with photons?(Remember them? they were meant to be the topic).A photon is its own antiparticle.
Intuition IS involved in being able to "intuit"/feel whether a particular line of reasoning is right or not. I never publish my work unless I have a strong "eureka" feeling that it is right.
The following is a water molecule built with 3dSystems.A water molecule built with 3dSystems has a very nice result - the outer shell is full (8 electrons).Two views are presented merely for clarity. The first is minus shells and the second includes shells.Water.System (water molecule) Water.Star Property: State (liquid, gas, solid (ice)) Subsystems H2.System (Hydrogen molecule) H2.Star Subsystems Hydrogen.System 1 Hydrogen.Star (Hydrogen ion) Subsystems Proton.System Subsystems Electron.System Electron.Star Hydrogen.System 2 Hydrogen.Star (Hydrogen ion) Subsystems Proton.system Subsystems Electron.System Electron.Star Oxygen.System (Oxygen atom) Oxygen.Star (Oxygen ion) Subsystems Proton.system 1 Proton.system 2 Proton.system 3 Proton.system 4 Proton.system 5 Proton.system 6 Proton.system 7 Proton.system 8 Subsystems Electron.System 1 Electron.Star Subsystems Electron.System 1 Electron.Star Electron.System 2 Electron.Star Electron.System 3 Electron.Star Electron.System 2 Electron.Star Subsystems Electron.System 1 Electron.Star Electron.System 2 Electron.Star Electron.System 3 Electron.StarA view of this system including Shells is as follows:Shell 0 Water.SystemShell 1 H2.System Oxygen.SystemShell 2 Hydrogen.Systems (2) Electron.Systems (2 from Oxygen.System)Shell 3 Electron.Systems (8 - 2 from the 2 Hydrogen.Systems and 6 from Oxygen.System)This configuration of 3dSystems is obtained in 3dAbstractions when using references (VB Byref) to 3dSystems in place of of 3dSystem themselves (VB Byval). The more familiar, H+/OH- arrangement of ions is obtained when we use 3dSystems themselves rather than references to them. It is possible that this nice result is an indication that Reality also makes use of references. Note 1: Protons are shown serially. They are likely to occur in an identical configuration to electrons.Note 2: With this system, Hydrogen molecules can flow from water molecule to water molecule, forming the waves in water.
With this system, Hydrogen molecules can flow from water molecule to water molecule,
Public ReadOnly Property AverageOdds() As Decimal Get Dim totalodds As Decimal = 0 For Each trn As Transaction.Star In Me.Transactions totalodds += trn.Odds Next Return math.round(totalodds / me.Transactions.Count, 2) End GetEnd Property